Stellaris

Stellaris

26 ratings
Species Name to Nation Demonym
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4.060 MB
Jul 29, 2020 @ 7:41am
May 21 @ 12:41am
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Species Name to Nation Demonym

In 1 collection by MrFunEGUY
Multiplayer w/ Friends
194 items
Description
I'll be away until August 23rd. No support will be given until then.

This mod is intended to change most diplomatic text - and every other other instance where it makes sense - from calling you by your founding species name to instead calling your nation's demonym.

I really hated that I would always be called 'Human.' It seemed really undiplomatic to me, especially when your empire has multiple species. Mechanical empires, as well as some certain AI types, along with other appropriate lines, will still use species names.

Biggest downside is there there is no way to implement a plural form (if you notice in the pic above, we for some reason don't get a plural option for country demonym). Because of that, I recommend using a demonym that works for both the singular and plural.

I did all of the changes manually, reading the context to determine if it should be the demonym or species name. If you feel there are places where it should be changed, let me know.

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Support:

Just make sure this mod is after any of these mods in your load order:

- More AI Personalities

- Dynamic Political Events

- More Events Mod

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Some Other Mods I've Made/Updated:

- Viable Feudalism and Imperialism - Empire Federation

- Vassals Expanded and Reworked - Updated

- Intervene: Help Friendly Nations - Updated

- Civil Wars

- More Authorities

- Useful Heirs

- End Truce & Close Borders

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[ko-fi.com]

[www.patreon.com]

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This mod only changes some base game localisation files, so it should be compatible with just about everything. Only case where it won't be is if other mods also change the localisation files I changed, but that's fairly uncommon.

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[discord.gg]
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12 Comments
MrFunEGUY  [author] Jul 3 @ 7:00pm 
I'm unsure, and I can't check until August 23rd.
Helios Jun 27 @ 4:38am 
Is this compatible with ironman?
Urist Warbeard May 5 @ 1:52pm 
that was before. i must have missed the update. Ignore me while i die of shame.
MrFunEGUY  [author] May 5 @ 1:01pm 
Was that before or after I updated the mod yesterday for 3.0?
Urist Warbeard May 5 @ 11:56am 
Oh. Industrial District text is missing/broken, as are several diplomatic incidents, among other things when this mod is active. I'm not sure how districts are related to this mod but a night of troubleshooting brought me to eliminating this one from my current list and solving my problem.
MrFunEGUY  [author] May 5 @ 9:51am 
Not exactly sure what you mean by broken localisation, but no problem.
Urist Warbeard May 5 @ 9:48am 
Thanks for your hard work! I was actually about to leave a comment about the broken localization, but you're way ahead of me.
MrFunEGUY  [author] Apr 15 @ 2:19pm 
I'll be updating this within the week for the new localisations added by Nemesis.
ajacksonian Aug 25, 2020 @ 1:01pm 
Perfectly understandable, and not a biggie!
MrFunEGUY  [author] Aug 25, 2020 @ 12:36pm 
I'm not sure if that's possible. I don't think it is, but if it is, it involves going through the 00_diplo_phrases.txt file which is 33,633 lines of code long and I don't think I have that in me. Sorry.