Total War: WARHAMMER II

Total War: WARHAMMER II

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Dindi's Ghostly Goblins & Galleons
   
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Tags: mod, Units
File Size
Posted
Updated
30.508 MB
Jun 7, 2020 @ 5:00am
Nov 17, 2020 @ 5:58am
2 Change Notes ( view )

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Dindi's Ghostly Goblins & Galleons

Description
Yer best start believ'n ghost storiez yer git, yer 'n wun

Description

This mod was made for the C&C modding discords[discord.com] mod jam, representing team Goof!

This mod adds 2 new units, Ghostly Goblin Gitz, melee ghost goblins, and the Ghostly Goblin Galleon, a large ghost ship which also sports a ghostly mortar. These units are for greenskin factions.

In campaign these ghostly goblins can appear when calling a waaagh whilst based in the following provinces, some of these provinces will only provide ghostly units others will include vanilla goblins aswell:

  • Vampire Coast (Mostly Ghost)
  • Galleons Graveyard (Mostly Ghost)
  • Sartosa (Mostly Ghost)
  • Southern Jungle of Pahualaxa (A few ghost)
  • Yvresse (A few ghost)
  • Volcanic Islands (A few ghost)
  • Coast of Araby (Mostly Ghost)
  • Estalia (Mostly Ghost)
  • Tilea (Mostly Ghost)
  • Troll Country (Mostly Ghost)

The Ghostly Goblin Gitz and the Ghostly Goblin Galleon are now available for the vampire coast.

Rather than being built in selected settlements like before both orcs and vcoast get a new T4 building, the Ghostly Gobbo Grotto, which allows the training of the Gitz and the Galleon.

These units are capped, each Grotto allows you to train 5 units of Gitz and 1 Galleon.

Other

As this had to be made in a week I didn't have much time to test/iron out some issues. I'm not certain if the units will be recruitable from Galleons Graveyard so confirmation either way would be good.

The black clouds near the front of the ship are visual representations of the ships melee attack needed due to the jankiness of the mortis animations.

Also I'm aware that the mortars projectiles seem to appear offset from the mortar when fired.

Credit

Thanks to ChaosRobie for helping me with the attachpoints issue , all other work done by me based of CA models/textures.

If you like the mod and are subscribed please like and favourite as it helps with mod visibility, Thank You.
65 Comments
okadataiga Feb 13, 2023 @ 8:28pm 
thank you very much!
I'll get started!
Dindi  [author] Feb 13, 2023 @ 8:29am 
Hey man, thanks for the nice comment.

Yeah you can port this to game 3, just please give credit to me in the description.
okadataiga Feb 12, 2023 @ 9:29am 
I always enjoy using your mods, and I think the lack of this mod in 3 is a loss for the game as a whole.
I would like permission to make a 3 version mod if you are willing
ago339 Jan 9, 2022 @ 3:13pm 
im guessing by the comments it needs an update to work? :/
N I G G A Oct 13, 2021 @ 7:31am 
update plz
Arron Aug 6, 2021 @ 4:53am 
update
Bloody-Roar Mar 11, 2021 @ 9:26am 
FINALLY A GHOST SHIP!!!! Please make one for the vampire coast pls
fredrowe234 Feb 11, 2021 @ 12:52pm 
Great idea and mod! I can't wait for a SFO patch
Crassie Wassie Nov 27, 2020 @ 11:10am 
could you make a separate mod? I dont mean to sound like i'm demanding or anything again but like wouldn't that help both people? or am I the only person who wants that? lol
It's a cool mod but I only play campaign and vanilla multiplayer with friends so I'm prolly not gonna use the mod but it's really cool nonetheless keep modding I guess cuz you're amazing at it? lol :WHII_BallAndChain:
Dindi  [author] Nov 23, 2020 @ 11:17pm 
There's the modding discord you could go to to ask for help:
https://discord.gg/TPMc5JMX