RimWorld
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AA FancyRats
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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30 maja 2020 o 10:17
17 lipca o 12:08
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AA FancyRats

Opis
Do you have pet rats at home or just think that rodents are cute? Well this mod adds FancyRats, a domesticated breed of rats with a large variety of color patterns. FancyRats have most of the same stats as normal rats, but with an Intermediate trainability, a slightly lower wildness, and a nuzzle interval similar to a dog.

This is my first attempt at a mod, so if something is not quite right I do apologize. I have just made this for a bit of fun.



I strongly recommend Targetdron's Nutritious Kibble mod if you want to have a crazy rat swarm. It will help keep them fed. I also recommend Daniledman's Super Animals, which allows any animal to haul even if they aren't trained. A swarm of rats might make hauling loads of rock chunks much faster.
Komentarzy: 65
ArmoredAmpharos  [autor] 22 godz. temu 
No problem. Luckily I don't think there are many people making mods that need mine as dependencies. I've just got animals and races, no mechanics or QOL. But once I get all of them named consistently, they won't need to be changed again.
Wyrd 19 lipca o 12:57 
I meant that more as general advice so apologies if that didn't come across. I know that for this mod specifically it's pretty much only Fancy Rats+ getting affected, but if you've done it for your other mods that can obviously ripple out a bit further
ArmoredAmpharos  [autor] 18 lipca o 6:55 
Thanx for the heads up. Sorry, I've been trying to get all of them to be consistent in their naming for my own convenience and compulsion to organize. It also makes it easier to find them in my mod list when testing if they all have "AA" as the first part of their name. I will be doing the same until they're all named in this way.

As far as mod dependencies goes, my mods don't generally refer to their own package ID. At least I don't think they do. Guess I'll have to check the patches when I have time. But the only mods I'm aware of that depend on the fancy rats was a pair of retexture mods. So it's not like HAR or VE getting changed up. Minimal damage, if you will. I do still apologize for any inconvenience it might cause anyway.
Wyrd 18 lipca o 3:50 
Just a heads up, it's really bad call to rename the packageid of a mod, as that causes issues for mod dependancy sorting in mod organisers and also for the mods themselves if they refer to the mod by the packageid at all in XML or code
ArmoredAmpharos  [autor] 23 lipca 2024 o 14:33 
Glad you like it. Tha animals are up to date anyway, since they were easy. The races are all still behind. I haven't had the time or brain cells to work on them.
Namabiru 23 lipca 2024 o 6:55 
I haven't played this game for a long time. As soon as I opened the game, the Workshop was a big red. Glad your module version is up to 1.5 I can use it
:steamhappy::steamthumbsup:
Уединение 15 czerwca 2024 o 8:29 
Make Rimworld great again!
Tyrannidae 10 czerwca 2024 o 3:33 
No worries! <3 I thought I’d offer just in case.
ArmoredAmpharos  [autor] 10 czerwca 2024 o 3:02 
I'm glad you like it enough to do that. Though I personally would feel like it's not mine any more if I use soneone else's art. You could probably post it as a graphics patch. I know someone else did that a while back.

I know I forgot the shading for the rats when I made these. It was my first mod, so I was still figuring stuff out.
Tyrannidae 9 czerwca 2024 o 8:21 
So... I got a bit carried away and remastered the graphics for this mod for some of my rat-loving buddies. If you want the remastered graphics, shoot me a friend req and I'll send you them <3 https://imgur.com/a/Ptv96jv