RimWorld
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Craftable Cores
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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327.127 KB
1 feb 2020 om 14:02
7 sep om 9:10
11 wijzigingsnotities (weergeven)

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Craftable Cores

Omschrijving
Adds the ability to craft AI Persona Cores,
and convert AI Persona Cores (and a bit of extra materials) into Techprof Subpersona Cores.

=== Development & Updating ===
╔ Unfortunately my interests/amount-of-energy-available have changed,
╠ I'll try to do compatiblity updates, but they won't be top-priority.
╠ This doesn't mean the mod is dead, just that it's looking for new management.
╚ If you're interested, please get in touch with me (Steam comments or Gitlab issues).

=== Sales pitch ===

Have you ever found yourself in the possession of more than 1 AI persona core, and thinking, "Boy, if only this was a research core instead! Then I'd have much more use for it!"
Well, now you can! Just hop on over to a machining table, grab an AI persona core and some other supplies, and let a researcher tinker, fiddle, and argue with it for a couple days, and rework it into a beautiful Techprof subpersona core!

Or alternatively, have you ever found yourself in the dire need for, and shortage of an AI Persona Core?
Not a single ally who knows the location of one, nor any traders who had one in their inventory. Or simply not having manpower to spare, in order to find/steal one?
Well, worry no more! With the all new update to to thishere mod, you can now pave the path to space-exploration (or other purposes) smoothly from your human leather chair!

=== Compatibility ===

Probably not compatible with other mods which also add crafting recipes for the AI Persona Core, or the Techprof Subpersona Core. Other than that, it should probably be fine.
If you find an incompatibility however, do let me know!
Non-Steam version available on GitLab here[gitlab.com].

Can be added to existing saves.
Can be removed from existing saves, just make sure to remove all unfinished cores, and bills for creating cores (from machining tables and fabrication benches).
Comments/suggestions/other welcome.

=== Recipes ===

To convert an AI persona core into a Techprof subpersona core you need to have:
- Completed Micro electronics basics research
- A machining table
- A pawn with a skill of: 8 Intellectual, and 2 Crafting
- 1 AI persona core, 20 Plasteel, 10 Gold, 5 Components
- 1 ~ 3 (ingame) days of work.

To craft an AI persona core itself, you need to have:
- Completed the (vanilla) AI persuasion research (The one which unlocks the ship computer core)
- A fabrication bench
- A pawn with a skill of 6 Intellectual, and 8 Crafting
- 5 Advanced components, 50 Plasteel, 25 Steel, 10 Gold, 200 Silver
- 2 ~ 5 (ingame) days of work.

(If you wish for a more challenging crafting recipe, perhaps give this mod a try.)
45 opmerkingen
sjaak31367  [auteur] 7 sep om 9:11 
1.6 update done
DemonfromtheVoid 30 jul om 20:21 
@tpsco21 thx for that info
gunns22 13 jul om 7:16 
@sjaak31367

Any chance of a 1.6 update?
tpsco21 11 jul om 13:09 
@thorman123456789, this mod should still work perfectly in 1.6 since it is a pure XML mod, if the warning bothers you just add <li>1.6</li> in the about.xml
thorman123456789 4 jul om 12:37 
1.6 please?
Eric 25 feb om 3:09 
if i put this higher in a mod list, will it override other mods that add persona core crafting recipes?
Dotakiin 21 sep 2024 om 16:29 
Minor incompatablity, the crafting robots from Misc Robots++ can't make the AI cores, even though they have 20 crafting and 20 intellectual.
Rassmond 7 aug 2024 om 4:35 
It seems global work speed factor or manipulation multiplier doesnt applying
Playzr 🐵 26 jul 2023 om 3:47 
Never mind. It was within the SOS2 research tree, which makes sense although I wouldn't have expected it to be there.
Playzr 🐵 26 jul 2023 om 3:24 
I can't find it anymore, is this mod still working? I don't see anything in research and there's no bill for it.