Stellaris

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!LLX's Mods - Level Five (2.5 'Shelly')
   
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8.654 MB
Jan 20, 2020 @ 12:14pm
Jan 30, 2020 @ 5:56pm
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!LLX's Mods - Level Five (2.5 'Shelly')

Description


The idea was simple "Why do some buildings get upgrades and others do not?"
So I'm making 5 levels for every building plus adding a couple new utility buildings to round things out.

Current Build:
Workshop (VF)
Research Labs
Robot Plants
Power Plants
Mineral Drills
Fusion Plant (VF)
Hive Warren (Gestalt)
Central Logistics Hub (VF/New)
Civilian Industries
Commercial Zones
Consumer Testing
Energy Grid
Food Processing Facility
Alloy Forge/Foundry
Housing (new)
Hydroponics
Maintenance Depot (Gestalt)
Mineral Purifier
Nanite Plant
Refinery (EB)
Stronghold/Fortress
Bio Reactor (and now everyone can use it)
Chemical Plant
Armory (VF)
Asteroid Station (VF)
Betharian Power plant
Factory
Crystal Mine
Crystal Plant
Galactic Stock Exchange

Plus I'm adding Megastructures to round out resource production
Orbital Garden (Food)
Space Mall (Consumer Goods)
Astro Forge (Alloys-Comming Soon)
Space Maids Inc (Amenities-Comming Soon)
Space Force One (Stability and Crime-Comming Soon)
Space Seed (Habitability-Comming Soon)
Astro Accounting (Admin Cap and Trust Cap-Comming Soon)
Storage Vaults (Resource Cap-Comming Soon)
Stellar Mote Harvester (Comming Soon)
Stellar Crystal Forge (Comming Soon)
Stellar Gas Extractor (Comming Soon)
Dark Matter Extractor (Comming Soon)
Nanite Replicator (Comming Soon)
Living Metal Pool (Comming Soon)
Zro Replicator (Comming Soon)
Betharian Extractor (Comming Soon)

Built in support for Thane-Stus's Extra Buildings and VF's Extra Buildings (currently you don't need that mod as I've recreated it but in the future i want to do a proper expansion not just a overwrite)


[www.patreon.com]

[discordapp.com]
65 Comments
nekollx  [author] Mar 26, 2020 @ 6:12am 
yeah i have support baked in for that mod they would only show up if the mod is installed, or should only show up
GhostKitey Mar 25, 2020 @ 10:49pm 
That could be it, though in Vanilla you don't get mod workshops..you get them from the VF's Extra Buildings? I think..
nekollx  [author] Mar 25, 2020 @ 9:56pm 
yeah i think in the 2.6 build ill make them their own building instead of vanilla upgrades i think thats whats breaking it
GhostKitey Mar 25, 2020 @ 7:31pm 
Hopefully the update didn't make things more difficult for you. I do hope you find the bug too.. hmm
Or maybe it's because it's built on otherwise? Hmm..
nekollx  [author] Mar 15, 2020 @ 11:06pm 
no, but with 2.6 about to hit i'll have to go back and patch it anyway
Vincenator Mar 15, 2020 @ 9:47am 
Any info now?
Vincenator Mar 8, 2020 @ 8:48am 
Have you fixed the bug yet? I've been itching for a update and fix on the mod.
nekollx  [author] Feb 18, 2020 @ 8:17pm 
not sure on the workshop bug most normal buildsing are dont though its mostly th capitals, event, and branch offices left to do. Probably gonna update the nexus version next see if manual installs work
Vincenator Feb 18, 2020 @ 1:18pm 
Any information on the next update? Especially the workshop bug?
nekollx  [author] Feb 7, 2020 @ 4:50pm 
yeah and as you can see in the files theres 5 upgrades but not all 5 show up....its annoying trying to find the bug