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Just to double check, is the melee Staff (staves) supposed to have a bigger/longer melee range than the melee Scythe and most of the other 2-handed melee weapons?
Seems 2-handed axe/sword is 1.5 meters, Scythe is 2 meters and Staff is 2.5 meters which is a bit surprising when looking at their visual models.
Since it sounds like they are a new weapon type i don't know what existing weapon to use when trying to craft a Physical Scythe, and i have never seen a Scythe naturally spawn in the game so far.
Thanks!
Okay thanks!
If you can please help, i encountered the new weapons and they look awesome but i am a bit confused.
For example i found in a chest a purple-quality 2handed axe that deals Earth damage but requires 11 (or perhaps 12) strength to equip.
This made me wonder does this Earth damage from the 2h axe weapon scale from Strength or Intelligence?
If the axe still scales from only Strength then the weapon is a bit useless, because Geomancer spells are all Intellect-only so the Geomancer will likely have zero Strength, making the axe damage very weak.
If i can make one suggestion please, it would be great if this mod was also downloadable from a different website so that players who do not have a Steam version of Divinity 2 can use it.
Somewhat recently Valve has disabled the download of workshop mods if you do not have a steam account that owns the relevant game on Steam, so this unique and great mod is unavailable to anyone with only a GOG Divinity 2 version.