Garry's Mod

Garry's Mod

20,234 ratings
FA:S 2.0 Alpha SWEPs
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Roleplay, Realism
Tags: coop
File Size
Posted
Updated
60.918 MB
Sep 22, 2013 @ 2:52am
Aug 10, 2015 @ 12:35pm
51 Change Notes ( view )

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FA:S 2.0 Alpha SWEPs

Description
Check out the game I've released on Steam!

This is the official FA:S 2.0 SWEPs pack that I worked along with the developers of the mod, to make sure that it matches their tastes.
The base is written completely from scratch.


In case you're interested, get the source mod here.[www.firearms-source.com]

To be able to attach weapon attachments, bind keys to slot1, slot2, slot3, slot4, etc.

OPTIONAL ADDITIONAL PISTOLS (Click here!)
OPTIONAL ADDITIONAL RIFLES (Click here!)
OPTIONAL ADDITIONAL SUB-MACHINE GUNS (Click here!)
OPTIONAL ADDITIONAL SHOTGUNS (Click here!)
OPTIONAL MISCELLANEOUS WEAPONS (Click here!)
OPTIONAL UNOFFICIAL RIFLES (Click here!)


Features:
- Weapon attachment system (sights, suppressors, extended magazines)
- Dynamic accuracy
- Dynamic recoil
- Surface penetration
- Surface ricochet
- Sprinting
- Near-wall
- Holstering (takes a while to put a weapon away)
- First-time draw animations
- Unique weapon reloads for weapons like SKS, Raging Bull, M24
- Unique weapon behavior for weapons like M24, M3 Super 90
- Shell ejection
- Bullet chambering
- Empty/full reloads
- Reload duration depends on amount of ammo in the weapon
- Custom viewmodel movement when walking, sprinting, reloading + sprinting, standing still
- Custom viewmodel sway
- Custom ammo indicator
- Firemodes (full-auto, semi-auto, bursts, etc.)
- View bob during reloads
- Weapon proficiency (after using a certain weapon for a long time you become proficient with it and as a result reload faster)
- Custom ammo types (5.56x45MM, 7.62x39MM, 7.62x51MM, etc.)
- World models

Controls:
PRIMARY ATTACK KEY - fire
SECONDARY ATTACK KEY - take aim
RELOAD KEY - reload/check magazine, firemode
CONTEXT MENU KEY (default is C) - open customization menu; while aiming down a scope - peek away from the scope
USE KEY + RELOAD KEY - change firemode
USE KEY + SECONDARY ATTACK KEY - check magazine and firemode
USE KEY + PRIMARY ATTACK KEY - quick grenade (requires the FA:S 2.0 Miscellaneous pack!)


Known issues:
Upon spawning the weapon for the FIRST TIME, your deploy sounds will be slightly delayed, based on the amount of time it took to load the models

Console variables/commands:
fas2_differentorigins <0 - 1> - if set to 1, will use slightly different weapon origins. CLIENTSIDE.
fas2_handrig <0 - 1> - if set to 1, weapons will use a sleeve along with different gloves; changes apply upon new weapon equip. CLIENTSIDE.
fas2_handrig_applynow - applies the selected hand rig instantly (without having to get a new weapon). CLIENTSIDE.
fas2_nohud <0 - 1> - if set to 1, it will disable the HUD elements that pop up when you reload. Requested feature. CLIENTSIDE.
fas2_profgain <0 - 1> - controls the amount of proficiency increase with each reload. SERVERSIDE.
fas2_holdtoaim <0 - 1> - if set to 1, then releasing your secondary attack key while aiming will go back to hip-fire

As updates for the actual mod get released, I will release optional weapon packs and update already existing weapons with newer models, textures and sounds.
These packs will be - Pistols, SMGs, ARs, BRs, SRs, Carbines

Credits:
Danny - sway interpolation code
Popular Discussions View All (286)
400
Mar 29, 2020 @ 12:38am
PINNED: Regarding new weapons and attachments
sрy
36
Feb 4 @ 1:44pm
cw 2.0 bootleg. but a good one.
smoking addiction
3
Jan 18, 2021 @ 9:26pm
gun skill system or whatever its called
melly70000
< >
3,478 Comments
Sync Mar 11 @ 4:35am 
[FA:S 2.0 Alpha SWEPs] lua/includes/extensions/math.lua:52: bad argument #1 to 'max' (number expected, got nil)
1. max - [C]:-1
2. Clamp - lua/includes/extensions/math.lua:52
3. unknown - lua/weapons/fas2_base/cl_model.lua:412
Sodapool2099 Mar 2 @ 8:19pm 
Nvm, i just saw the missing texture muzzle flash again, I saw it on the minimi, ak74, and the sniper i forgot the name of. for some reason it started later during gameplay, then i cleaned map and it went away and couldn't figure out how it started. :steamsad:
d0t Mar 1 @ 9:09pm 
this daniel burgermeister, how to get rid of missing textures on the weapons ?
pyro Feb 1 @ 2:44pm 
How can i find the ammo types for the weapons so i can make them buyable in my servers F4 menu?
rohlik Jan 25 @ 7:20am 
CMaterial::PrecacheVars: error loading vmt file for particle/muzzleflash1 is a error i get everytime i shoot a weapon. Everytime i uninstall and install the mod again, it works for a couple of minutes then breaks to the same error shown above. Instead of a muzzleflash, i get a lag spike and no muzzleflash. Help?
Dieter Jan 14 @ 4:51pm 
Its all missing textures
Fritz Jan 6 @ 11:41am 
I have a problems with this addons, can you please accept me so i can talk with you about ?
MEGATHEEGG Jan 1 @ 11:25am 
good wepaons always
Emc00 Dec 29, 2022 @ 2:58am 
[FA:S 2.0 Alpha SWEPs] lua/weapons/fas2_base_shotgun/shared.lua:291: attempt to call method 'RestartGesture' (a nil value)
1. ShotgunThink - lua/weapons/fas2_base_shotgun/shared.lua:291
2. unknown - lua/weapons/fas2_base/shared.lua:1041
MMan Dec 16, 2022 @ 3:14am 
What section are the weapons in?