Stellaris

Stellaris

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Stargate Weapons with Sounds & More Reloaded
 
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27.919 MB
Jun 26 @ 6:06am
Jul 12 @ 10:52am
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Stargate Weapons with Sounds & More Reloaded

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Description
A complete fix of stargate weapons with sounds & more

Just in case you didn't know adds stargate weapons with custom sounds....
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-Removed Tauri Cruise Missile from weapon selection and strike craft selection
-Rebalanced Strike Craft stats to align with vanilla Strike Craft and Weapon type it is using.
-Removed Useless Cost line in Code
-Added Costs to everything
-Redid and Added Shield Stats
-Redid and Added Armor Stats
-Added stats to Power Modules
-Kept Power Modules using Shield Slots using tactical ship sections with this mod is fun

Most of the stuff I changed I tried to keep close to the original while keeping balance in mind along with lore.
Again as with the previous fix, I did you are welcome to replace or fix anything you find broken or dislike in this mod.
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This Version of my fix I will keep updated however I'm not the creator of this mod so if paradox tinkers with anything involving the tech tree, sounds, and GFX files I might I have a problem. Don't do it PARADOX.....

If you find any bugs let me know in comments or in the bug discussion page and if you have any suggestions post them in the suggestion page.

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(|-|) LeethalGambit Original Author (|-|)

- Please go give LeethalGambit's original mod a thumbs up if you like this, thank you! -

~ORIGINAL MOD LINK BELOW~
https://steamcommunity.com/sharedfiles/filedetails/?id=732893414&searchtext=stargate+weapons
Popular Discussions View All (2)
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Jun 26 @ 10:43am
PINNED: Suggestions
Scradegn
0
Jun 26 @ 10:43am
PINNED: Bugs
Scradegn
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17 Comments
Scradegn  [author] Oct 8 @ 5:14am 
@Nexras Yes AI can use the weapon they may not use however if it isn't their weapon preference. So, in general, yes and sometimes no. lol
Nexras Oct 6 @ 5:56am 
AI can use the weapon or not ?
Rune Cyber Oct 2 @ 9:36pm 
oh thank god
Scradegn  [author] Oct 2 @ 11:54am 
Sorry for the late reply but I've been enjoying mhw icebourne but the asgard beam hasn't been changed at all.
Rune Cyber Sep 21 @ 10:52pm 
i hope the Asgard beam is still all powerful and fun
onorazoro Aug 30 @ 2:22pm 
mod very well just a little disappointed by the lack of weapon damage a little up would be perfect
ty for this mod
Scradegn  [author] Aug 30 @ 1:58pm 
@Solastar thank you some weapons may be too weak or too op however I hope with enough feedback i'll be able to tweak things in a good way.
Solastar Aug 30 @ 12:12pm 
Gonna try this out in my next game! I like that it looks pretty balanced with vanilla stuff. Thanks for your effort on this!
Scradegn  [author] Jul 30 @ 3:11pm 
I just want to say this mod is meant for a ton of people and will not receive any major changes unless I get enough complaints or suggestions to convince me to change things in this mod. Currently, there are a total of 167 people using this mod and only two people have commented. Out of those two people, one made suggestions/complaints and the other said it was fine basically. So, keep in mind major changes will only be implemented if I get enough feedback.
Scradegn  [author] Jul 30 @ 6:20am 
@Tigertycoon - Um.. stargate crystals were mainly used for computing and power. Also, plasma/lasers in the stargate universe used real-life parts except for a few exceptions. Speed for missiles will not be increased because of various GFX reasons and original mod reasons however if you want to change that yourself, you can. Increased Technology cost is up to debate for the community.