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@Pirogi Railgun 3.0
Untested, but until that's fixed, you should be able to bypass by adding into `initServer.sqf` an `EntityCreated`/`EntityRespawned` mission EH (`addMissionEventHandler`) that runs `removeGoggles` on the unit if the `goggles` command matches any of the unwanted masks partially or fully (`_match in _gogglesName`). Be sure to get the capitalization right for performance.
Would be interested in re-texturing these suits and making some more camo variants if you'd grant permission for it. We would need the templates from you to complete that and we would be happy to share our creations back to you.
Add me on steam and send me a message if you're interested.
Cheers dude.