Cities: Skylines

Cities: Skylines

103 ratings
LRT Tram Tracks - Without Fences
Assets: Road
File Size
16.894 MB
Apr 8 @ 6:11am
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LRT Tram Tracks - Without Fences

In 2 collections by clus
Clus´s Transportation Assets
26 items
LRT - Tram - Network
16 items
Light Rail Train - Tram Network


Moin folks !

This is my first release in 2019, after a long long unintended break from the game.
So much things happened the last months ... Therefore ...
I am sry that I haven´t answered all your comments and/or wasn´t ... I am going to catch up with that within the next days.

This version is almost the same as the first LRT Tram tracks, but without the fences and with a different type of sleepers.
I used Ronyx69´s method to create the sleepers instead of the use of a prop, like I did it in the other versions.

Model stats

There are new models for all elvevations including the tunnels.

Additional informations

- the bridge version should be seen as a normal elevated version with a soundwall. Because of that
wall its noise emission is reduced compared to the other elevations.

Issues and walkarrounds

1. Connections between the vanilla or any other tram network are possible, but they will produce
at least a hole between the connecting segments. The reason for that is, that I didn´t found
a flag within the road editor which would have allowed me to add a special node at such
connection points to cover those holes.

2. A road crossing/transition on the other hand is possible without any visible inconveniences.

3. The transitions a the elevated segments are not the best looking ones, but with some additional
coverage they should look totally ok. ;)

Sepcial thanks to

- Ronyx69 for having the idea of the "layer technique" to create the sleepers.

Forgotten thoughts

I´ll add them when they are back ... ;)


If you also like this fenceless version of the LRT network could give it a thumbs up. :) That would be very much
appreciated ! :)

For further questions and comments use the comment function below the asset.

Wíth best regards ... :)
< >
aubergine18 11 hours ago 
Getting this error in the log:
clus  [author] Apr 20 @ 2:24am 
hahaha ... :D
landandskygirl Apr 20 @ 1:49am 
@clus Lol I meant tram depot but I'll take it. :steamhappy:
clus  [author] Apr 20 @ 1:36am 
@All ... Thank you very much guys !!!!! :D
@Boformer ... Danke !!! :D Leider sind sie nicht ganz so geworden, wie ich es gerne hätte. Ich muss da noch ein wenig rumprobieren ... aber ein Update ist ja immer möglich ! :)
@landandskygirl ... I´ve just released something like that ... ;)
@SuperSleeQ ... Some stations will come in the future...
landandskygirl Apr 19 @ 12:27am 
Not saying you have to make this but damn I really wish there was a tram station that could seamlessly connect up with your tracks.
Deaniël L. R. Shaw Apr 14 @ 10:48am 
@Mattaust Ahh, that's a nice idea.
sffc Apr 14 @ 3:29am 
Thank you!
Is there a one-way version?
Mattaust Apr 14 @ 1:08am 
Trams in Australia are battery powered hence no catenary wires are needed anymore. They simply quickly charge at each station stop.
Deaniël L. R. Shaw Apr 12 @ 6:49pm 
@mobile87 Wouldn't that render the tram inoperative? Or do you have in mind that a metro or a train should run over?
mobile87 Apr 12 @ 4:22pm 
Is it possible to make tram tracks with out catenary wires.?