216 ratings
*Remastered Human Portraits Expanded
File Size
24.061 MB
Jan 25 @ 1:10pm
Jan 30 @ 8:26am
5 Change Notes ( view )

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*Remastered Human Portraits Expanded

46 character portraits in total.

22 female and 24 male replacement portraits for the standard human characters. Half of them are cyborg versions and half are regular humans.

They use the standard animations and alpha mask from the original portraits so they should be compatible with clothing mods.

This mod only changes the characters face and body and does not add any clothing. The Cyborg portrait have their own hair as it is where the gadgets can be added. The non cyborg portraits does not use gadgets to make it more diverse.

The mod is save game and achievements compatible.

If you don't like cyborgs the standard version with only regular humans can be found here: Remastered Human Portraits

If you want these portraits as a separate species you can find the standalone version here: Remastered Human Portraits Expanded Standalone

If you want the Visual Cyborgs compatibility patch where your humans turn in to the cyborg counterpart when they gain the cyborg trait instead of having them available from the start you can find that here: Remastered Visible Cyborgs Patch

For special cases that need the mod to be further down the in the load order so that it does not overwrite other mods that affect the human species, not recommended if you do not need this specific feature as it is not as compatible with other mods as this original expanded version, the Legacy Mod Load Order version can be found here:
Remastered Human Portraits Expanded Legacy Mod Load Order

Borrowed a few hairstyles from Human Variety (by accident).


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Die Sesamstraße Apr 21 @ 3:33pm 
Yeah I figured it out. I wasn't sure if the two mods would work together. Thanks.
Deadrick  [author] Apr 20 @ 11:46pm 
Die Sesamstraße: It's from the Human Variety mod.
Die Sesamstraße Apr 20 @ 7:46pm 
How do I add the clothing in the preview picture?
Drup Apr 5 @ 2:37pm 
Nice! thanks.
Deadrick  [author] Apr 5 @ 12:07am 
Drup: It is compatible.
Drup Apr 4 @ 10:41am 
Hey, is this compatible with ? It would be really nice.
Deadrick  [author] Mar 30 @ 12:20am 
Hunter Rixon: I do not know. Can't find any command for it. Maybe the a game editor can do it... but I have never tried it so I can't say.
Hunter Rixon Mar 29 @ 12:23am 
Is it possible to change the hair of a leader using console commands?
Deadrick  [author] Mar 12 @ 12:34pm 
Col. Hathi: Synthetic workers are essentially robots so that would require something equivalent to the visible cyborgs mod and that is more programing then I am comfortable with. Not really much of a programmer... sorry.
Col. Hathi Mar 12 @ 9:29am 
This is amazing work. Any chance this affects synthetics? Can it? ^^

Ever since I saw the icon for synthetics I've desperately wanted them to look like that.

The icon in case anyone's wondering: