XCOM 2
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[WotC] Infirmaria Ex Mortis
 
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0.057 MB
Jan 19, 2019 @ 1:52pm
Jan 22, 2019 @ 12:38pm
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[WotC] Infirmaria Ex Mortis

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Description
Background
Tygen found something in Dr. Vahlen notes - which for a long time he couldn't understand, not even grasp the importance a little bit. Vahlen planned to improve XCom soldiers with gene therapy using a substance called Meld. But as any Meld has been lost Tygen could not progress on any of Vahlens ideas. But lately he came up with a different "use". What if he could use gene therapy to give the Commander a second chance where his skills failed him?

He presented his findings to Central and he was quick to decide that ethics are a luxury that XCom cannot afford in times of war and he greenlighted a trialstudy for the "Resurrection Project". Tygen went and upgraded the Hypervital Modul inside the Infirmary to bring back a soldier to life just a moment before it ended using Dr. Vahlens research.

But there were downsides though.The soldier was still in terrible condition so he needs to endure a long healing process. Also the trauma of dieing damaged his brain severly aquiring 3 negative traits.

Limits of the Resurrection Project
  • one can only bring back soldiers where the body was recovered during the mission he died (psst there is config setting to lift that restriction)
  • any soldier can only ever be revived once
  • revived soldiers also can never be revitalized
  • revitalized soldiers can't be revived either

Before making a comment about a "bug" or a "feature" not working ask yourself:
  • Did I read the description of this mod?
  • Did I look at the pictures of this mod?
  • Has my question recently been answered in the comment section?
  • If you make a comment about a bug be as detailed as you can. Sentences like "it's not working" won't enable me to solve any problem.
  • If you need extenisve support feel free to contact me on discord: Clyde#7185

Permission
One may use any of my code as he sees fit as long as appropiate credit is given.

ToDo & known Bugs
  • planning on giving the soldier a negative trait based on what killed him, which can't be removed through "negative trait removal" but given soldier has chance on killing one of the specific creature to overcome his fear

Credits
  • Mr.Nice
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76 Comments
Dare  [author] Dec 31, 2019 @ 12:35am 
u can res soldiers which died prior to building the modul
neIVIesis Dec 30, 2019 @ 9:32am 
Can soldiers be resurrected only AFTER the Hypervital Module is working? Or soldiers that died earlier in the campaign as well?

If so, has Central been collecting a bunch of corpses all this time? Creepy.
Star¤Dagger Oct 12, 2019 @ 8:40pm 
Totally needs a 5% chance for the resurrected soldier to be Evil and start acting bizarre.
Dare  [author] Sep 2, 2019 @ 4:46am 
@brandonlee503

That is likely to the cause that either don't play Legendary or you have a mod which descreases how severe gravely wounded soldiers are in terms of recovery time.
TROCH22 Aug 15, 2019 @ 11:47am 
I'm going to try this out... This mod sounds awesome! So happy I found it.
brandonlee503 Jul 30, 2019 @ 6:39am 
Dare. My soldiers are only injured for 1-2 weeks. A bit too powerful at the moment. Any changes or updates coming? Maybe a added cost as suggested
Arkhangel Jul 15, 2019 @ 7:12pm 
@Dare: well, I meant it more as "Snapshots might break BECAUSE this was added mid-campaign. Might be entirely fine if you start with it active.
Dare  [author] Jul 15, 2019 @ 2:41pm 
doesn't matter when u add it. This mod does nothing to prevent snapshots from "breaking".
Arkhangel Jul 15, 2019 @ 9:56am 
@Dare: might've only done it cause i added mid-campaign, but we'll see.
Dare  [author] Jul 15, 2019 @ 9:50am 
Well if it is only that then I think I can live wit that.