Stellaris

Stellaris

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Gestalt World Branch Offices
 
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1.136 MB
Jan 17 @ 6:38pm
Jan 18 @ 1:38pm
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Gestalt World Branch Offices

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Description
2.2.3 & 2.2.4 compatible. Probably not compatible with other mods that affect the files I've listed before. DEFINITELY not compatible with Iron Man.

With this mod, Gestalt Consciousnesses that can engage in diplomacy are now able to establish commercial agreements, and their planets are valid locations for Branch Offices. I have made a unique set of building options for both normal megacorps and criminal syndicates.

There's something to be said for balance concerns, seeing as the Megacorp doesn't get as much out of the commercial agreement. Because their planets generate no trade value, the balancing on the values for these buildings will be ongoing.

Buildings:

Machine Intelligence:
Drone Mining Facility: +1 Mining Job, Produces 15 Minerals
Exotic Restaurant: +1 Agri-drone job, Produces 15 Food (Servitor Only)
Drone Foundry: +1 Fabricator Job, Produces 4 Alloys
Drone Security Outpost: +1 Warrior Drone Job, +12 Naval Cap, +100 Army EXP
Drone Research Facility: +1 Calculator Job, +10/+10/+10 Research
Drone Maintenance Facility: +10 Amenities, Produces 15 Energy
Drone Trade Good Factory: +1 Artisan Drone Job, Produces 10 Consumer Goods

Machine Intelligence Criminal Empire Options, crime values unchanged:
Drone Reclamation Facility: Produces 20 Minerals
Drone Bioharvesting Facility: Produces 20 Food
Drone Bootleg Goods Factory: Produces 15 Consumer Goods
Drone Alloy Skimmer: Produces 5 Alloys
Hijacked Processing Center: +15 Naval Cap
Energy Siphoning Facility: Produces 20 Energy
Subversion Core: Produces 15 Unity
Drone Disassembly Labs: +15/+15/+15 Research

Hivemind:
Hive Drone Mining Facility: +1 Mining Job, Produces 15 Minerals
Agri-Drone Co-op: +1 Agri-done job, Produces 15 Food.
Fair Trade Goods Facility: +1 Artisan Drone Job, Produces 10 Consumer Goods
Hive-Staffed Alloy Foundry: +1 Fabricator Job, Produces 4 Alloys
Security Methodology Testing Center: +1 Warrior Drone Job, +12 Naval Cap, +100 Army EXP
Hivemind-Onemind Outreach Center: +1 Synapse Drone job, Produces 10 Unity
Cooperative Research Facility +1 Brain Drone Job, Produces +10/+10/+10 Research
Product Testing Facility: +10 Amenities, Produces 15 Energy

Hivemind Criminal Empire Options, crime values unchanged):
Mining Siphon Drop-Off: Produces 20 Minerals
Drone Bio Reclamation: Produces 20 Food
Chemical Facility: Produces 15 Consumer Goods
Scavenger Facility: Produces 5 Alloys
Bio-hacking Facility: +15 Naval Cap
Symbiotic Den: Produces 15 Energy.
Hivemind Research Lab: Produces +15/+15/+15 Research

Overwrites:
buildings/14_branch_office_buildings
diplomatic_actions/00_actions
game_rules/00_rules
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20 Comments
Ziiro  [author] Feb 6 @ 7:35pm 
@brucethemoose I believe it was Tauma, check the first page of comments on this mod.
brucethemoose Feb 6 @ 12:48pm 
@Zirro Out of curiosity, who's working on gestalt corporation mod? do they have a online repo?
San Felipe Jan 26 @ 4:34pm 
@Ziiro - Great mod! Very helpful and considerate modder who knows the game very well. Thank you for the help and all the best with your mod. :)
Hunter 495 Jan 23 @ 2:15pm 
@unknwn prson I was about to say the exace same thing, it is currently <<LOVING IT>>
Unknwn Prson Jan 21 @ 9:35am 
Best thumbnail ever.
Ziiro  [author] Jan 21 @ 9:16am 
Outside of the scope of my mod, but I know someone's working on that.
starfirejordan Jan 20 @ 6:21pm 
but can you add a new goverment option for it instead of the gesteal conchens
starfirejordan Jan 20 @ 6:19pm 
YES THANK YOU! IVE BEEN WANTING A ROBOTIC MEGACORP FOR SO LONG!!!!!!!!!!!!!!!! YOU ARE THE BEST!!!
Jack_Hazardous Jan 20 @ 5:46pm 
It's not about the trade value, its about providing valueable goods and services to my robotic friends.
Ziiro  [author] Jan 19 @ 5:37pm 
To my knowledge, mods will simply overwrite each other. The file that allows Commercial Agreements is diplomatic_actions/00_actions, so anything that touches that would overwrite my work. (Probably.)