63 ratings
RIGaming: Species Diversity 2.2+
File Size
0.242 MB
Dec 12, 2018 @ 7:09am
Apr 26 @ 6:45am
19 Change Notes ( view )

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RIGaming: Species Diversity 2.2+


Hello, welcome to Re Imagined Gaming Species Diversity.

Question Time: Have you ever felt that the graphics of your ship should denote some physical difference? Have you ever dreamed of Arthropods fighting Avians, but both have clearly taken different technology paths? WELL! Now you can.

Features of the mod.

- Species Diversity takes the choice of Graphical Factions, ie the visual style of your ships, and changes them from a meaningless visual choice, into a gameplay altering choice. In RIG, every ship in the game has their own unique paths based on their graphical faction.
----- See above pictures.

- Visuals are just as important as gameplay bonuses. All ships have unique locators for new weapons. Meaning that ship sections don't just add weapons on top of other weapons.
----- See above pictures.

The ultimate purpose of this mod is to improve the already extensive, meaningful decisions that one needs to make when playing Stellaris. I have an Excel sheet which explains everything, which is distributed via the photos above. in future updates, i will be adding more factions. Starting with the AI shipset.

RIGSD is standalone, and should work well on its own. However you will notice how role bonuses intergrate with additional content outside of the mod. A companion mod is needed for the full RIG gameplay. RIG Weapon Diversity. RIGWD reworks the entire weapon list adding a ton of new play styles. I strongly urge you to download and play with this.


Incompatible mod 'types'.
Mods such as NSC, which modify the same flies as my own are incompatible with RIG. This goes for mods which attempt to fundamentally rewrite how vanilla ship classes or types work within the game. Mods such as these will always conflict with RIG, unless i write a specific patch mod for them. Patch mods such as these often tend to be more work than is desirable, and thus is something I’m unlikely to do.

Kinda Compatible mode 'types'.
New graphic/skin mods will be compat so far as they should work as they normally would. My mod does not currently interact with them. Meaning that if you were to add the AI ship set to the game, then those new graphics will operate within the game, but will not be edited by my mod. I expect to tinker with AI ship set as the first skin compat patch. When it comes to skin mods, understand that the way the game codes meshes, you might either have a new coloured shipset without weapon locators, or just a new faction which will operate without any interaction. Hit and miss with skin mods.

Compatible mod 'types'.
Anything that adds ship_size related content outside of the vanilia, such as Realistic Ships. Any mods that focus on new modules. Any mods that focus on new mega structures. Any mods that focus on space based entities. Any mods which tinker with fallen empires. Any mods which tinker with events. Any mods which tinker with AI behaviours. All of these should be 100% compat with RIG.

Please leave any feedback in the comments below.
Bug reports, balance suggestions, ect, more than welcome.

Much love, Gray.

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Feliaria Aug 10 @ 7:26am 
...and it's showing up again. Huh. I had it up for one game and then it disappeared, but now it's back again. Not sure what's going on DX
MorallyGray  [author] Aug 9 @ 9:08pm 
Thats true. It should show up. I haven't removed anything yet.
GaryxGaming Aug 9 @ 4:22pm 
That's odd, it should show up
No reason why it wouldn't
Feliaria Aug 9 @ 3:32pm 
So, I'm subscribed to this mod (and your weapons diversity), but it isn't showing up in my launcher? Is that because of your upcoming update?
MorallyGray  [author] Aug 9 @ 3:42am 
No plans. But i will be updating the mod soon
SmugMoralSuperioritist Aug 8 @ 11:43am 
Any plans to make this compatible with downscaled ships? I mean it technically is compatible, but the size difference really screws it for me. Nice mod otherwise though.
☭w☭ what's this? Jul 15 @ 6:35pm 
I mean I feel that. I end up spending more time setting up things, and debugging conflicts than actually playing the game.
MorallyGray  [author] Jul 15 @ 6:07pm 
Its more that i work 55h a week. So im kinda dead when i get home.
☭w☭ what's this? Jul 15 @ 4:09pm 
Good to hear. No rush though, better something done right than done fast eh?
MorallyGray  [author] Jul 15 @ 3:48am 
Very good overall. AI ships are in, Balance improvements are moving along nicely. Currently im just trying to work out some GFX additions. I have no idea when ill be updating it, but im by no means dead.