Stellaris

Stellaris

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Halved Ship cost
   
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Dec 8, 2018 @ 9:16pm
Dec 29, 2018 @ 7:07pm
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Halved Ship cost

Description
The new ship costs seem a bit high, so I thought to make a very simple mod to halve ship build cost through making a policy.

12/9/2018. 3:11 PM - Specifically, 50% build cost of the four main ships. All empires should get the policy. There is no option to change this, its a policy with one option. 50% corvettes, battleships, cruisers, and destroyers. There is also no localization. If you have any problems or issues, please comment and I will try my best to ammend them, though I promise nothing as I am more used to Victoria 2 modding than Stellaris (they are similar in structure, but vastly different in commands, triggers, and effects).
11 Comments
Cesarini May 8, 2020 @ 1:02pm 
give it no problem, first is the university and then the other also comes close to 2.7 that will surely screw up the game
El Broken Pipe  [author] May 8, 2020 @ 11:37am 
@Cesar199624

I'll add it on my todo list and create it as a separate mod as to allow for choice between the various versions. Might be a few days, university keeps me busy.
Cesarini May 8, 2020 @ 6:01am 
update please
ekoparker Apr 24, 2019 @ 3:23pm 
How does this work?
El Broken Pipe  [author] Dec 29, 2018 @ 7:19pm 
@mirrom55

I have changed the modifier section to this:
starbase_shipyard_build_cost_mult = -0.25
ship_corvette_cost_mult = -0.25
ship_destroyer_cost_mult = -0.25
ship_cruiser_cost_mult = -0.25
ship_battleship_cost_mult = -0.25
So you can change the build cost of titans as well as other ship types.
mirrom55 Dec 25, 2018 @ 10:16pm 
@El Broken Pipe Hello dude! why i dont may add in script???
ship_titan_cost_mult = 2
in politic only 4 classes in game
i have apo ofc
thx
El Broken Pipe  [author] Dec 12, 2018 @ 6:57pm 
C:\Users\[USER]\Documents\Paradox Interactive\Stellaris\mod\husc\common\policies


hsc_building_ship_cost = {
option = {
name = "cannot wait"
modifier = {
ship_corvette_cost_mult = -0.5
ship_destroyer_cost_mult = -0.5
ship_cruiser_cost_mult = -0.5
ship_battleship_cost_mult = -0.5
}
}

@mirrom55
If you want +250%, replace the "-0.5" with simply "2.5". The "-" is the indicator of whether or not the value is positive or negative, if there is a "-" then the game sees it as negative and if there is no "-" then the game sees it as positive.
mirrom55 Dec 12, 2018 @ 2:19pm 
my var work gyus, try who want

thx avtor Broken Pipe

my note will be stay hear ok?)
mirrom55 Dec 12, 2018 @ 12:48pm 
Man please help me made cost +250% military ships
I see


hsc_building_ship_cost = {
option = {
name = "cannot wait"
modifier = {
ship_corvette_cost_mult = +2.5
ship_destroyer_cost_mult = +2.5
ship_cruiser_cost_mult = +2.5
ship_battleship_cost_mult = +2.5
}
}

but in game -50
El Broken Pipe  [author] Dec 8, 2018 @ 9:30pm 
thanks