XCOM 2
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[WOTC] Halo Reach "Etilka" Turret
 
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5.226 MB
Dec 2 @ 12:50pm
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[WOTC] Halo Reach "Etilka" Turret

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Description
[READ ALL THE DESCRIPTION]

Remember Reach.

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Boy oh boy, we're finally here.

Tired of your Spartan IIs and IIIs (if you're a IV, get out of here, the grown ups are talking) using an ugly, futuristic Tommy Gun even though it's 2552 (lookin' at you, SAW)?
Want to riddle your enemy's body with honest to God bullets and not weird light thingies?
Want to put that enhanced strenght to good use and show them aliens who is NOT skipping arm's day?

Fear not, Misriah Armory has the perfect solution for your Covenant-slaying needs: the M247H Heavy Machine Gun, mostly known as the Etilka Turret!

This mod took far too long to make. You should know the drill by know: fully customizable stats, three tiers, yadda yadda. You can find the ini file under:

workshop/content/268500/1581019207/Config/XComWOTC_Etilka_Turret.ini

YOU MUST START A NEW GAME IN ORDER FOR THE WEAPON TO APPEAR.

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This mod also supports Musashi's Cannon Animation Redux mod, which you can find here:

https://steamcommunity.com/sharedfiles/filedetails/?id=1541141667

Although listed as a requirement, you can use the gun even without this mod, but you should really download it. Like, right now. Come on.

Also, the weapon's template name to use with Iridar's Weapon Skin Replacer [https://steamcommunity.com/sharedfiles/filedetails/?id=1517938486] is "Etilka_Turret_CV" (minus the quotes).

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Now, onto some real talk:

No, this gun doesn't have custom sounds, both because I couldn't find a clean enough sound and because hell if I know how to add custom sounds.

Yes, it is slightly different compared to the normal model, but the added grip and stock are so that the soldier doesn't grip the air while aiming; we don't want that, now, do we?

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Lastly, let me dedicate this last paragraph to the wonderful people who made this a reality (and that had enough self control to not shoot me in the face):
- Spart117MC, for providing me with the model and textures
- CondensedTurtleFlesh for fixing said textures so that they could be actually visible in the game
- The man, the one and only Nigel Thomberry for helping me associate the model and the textures
- My best friend (although I'm pretty sure it's one-sided at this point) Iridar for designing the additional stock and grip in a way that wouldn't result in a horrible texture clashing.
-Team CX, 'cause yes. Yes.

You might be wondering, at this point: "Vee, what the hell have YOU been doing then?" Good question. I'm still wondering myself.
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47 Comments
Veehementia  [author] 5 hours ago 
@Lucidum In Engineering it should appear after you research and unlock T2 cannons as a free upgrade (i.e it should cost 0 supplies). But you need to unlock T2 Cannons first.
Puppy 6 hours ago 
Ive come back to state. Spartan 4s, are garbage. And so is their concept
Lucidum 14 hours ago 
How do you get the T2 version of the cannon because its not showing up
Anihilatitron Dec 12 @ 7:52pm 
On behalf of all of humanity, I thank you for your great service to the human/alien battlefront. Awesome mod.
Slayer0fKings Dec 12 @ 1:45am 
noticed one small design flaw there is no trigger assembly on where the trigger should be but I understand the original didn't have one either other than that I love this mod.
RangerX2010 Dec 8 @ 7:19pm 
The Tier 2 upgrade doesn't seem to pop up for me, everything else works fine
ThanosSlayer420 Dec 7 @ 4:36pm 
Delta-118 Yeah i agree, if they were like S-IIIs (in power) that would've been smarter for mass production
Delta-118 Dec 6 @ 4:12pm 
Also I can finally use Jorge again without him having to use the accursed vanilla chaingun
thank you
Delta-118 Dec 6 @ 4:11pm 
@deadput I kinda disagree. Although the progression of Halo's tech makes Spartan IV's basically inevitable anyway, and the idea of everyone gets to be a spartan is fun, it kinda devalues what makes the Chief and them fun. Because if everyone gets to be as powerful as the Chief, where's the fun in playing the Chief? I like the concept of the Spartan IV's, and they make sense lore wise, but they kinda hurt the story. And any "multiplayer" justification can get fucked, because nobody needed an explanation for why all the Spartans were fighting each other before.
Deadput Dec 5 @ 6:43pm 
Spartan 4's aren't garbage, the writing for some of the characters are, just like how some of the writing for the Spartan 2's and 3's are garbage, just like how some of the ODST's writing is garbage.

Just because parts of the writing is trash doesn't mean the concept is trash.