Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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DEI Realism: Edict Balancing & Additions
 
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Tags: Mod, Campaign
File Size
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0.147 MB
Nov 3, 2018 @ 7:34pm
Mar 19 @ 10:13pm
31 Change Notes ( view )

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DEI Realism: Edict Balancing & Additions

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In 2 collections by ScipioTheGreat
Current Mods Used - DEI based
16 items
The DEI Realism Collection
9 items
Description
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5 Comments
King of the Mods Dec 10, 2018 @ 12:16pm 
Cheerz :) I'll give it a go :)
ScipioTheGreat  [author] Dec 10, 2018 @ 11:37am 
Yeah
King of the Mods Dec 10, 2018 @ 10:28am 
Hi :) Is this save compatible?
hoho96  [author] Nov 5, 2018 @ 3:10am 
@Doom what you're talking about is already in the game. if you recruit a siege unit, your movement range will decrease. if you have only cav, it will be more than infantry.
Doom Nov 5, 2018 @ 12:27am 
been following for DEI submods for quite a while, can u please provide some info about what this does, also about ur mod of roads developments, can u make a mod for army march depending on units in it, i.e, an army with seige and arts cant move as much as an army with just cav or infantry?? i believe there is a mod like that but cant seem to find it or remember its name, but does DEI follow these mechanics or ?? if not can u make a mod like that if its not troublesome??