Hearts of Iron IV

Hearts of Iron IV

177 ratings
Consumer goods manager
File Size
0.037 MB
Oct 26 @ 9:01pm
Oct 30 @ 9:07am
4 Change Notes ( view )

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Consumer goods manager

This mod adds GUI system that can control consumer goods

I think HOI4's consumer goods system is too static and dull. but I like the improve workers condition decision that increase stability by using consumer goods. so I make this mod.

What does this mod add ?
Add Consumer goods manager which allow player to increase/decrease consumer goods up to 50%, at the cost of weekly stability change.
You can access Consumer goods manager from stability icon on the top bar.

Stability decline 0.4% weekly, if you reduce consumer goods 5%
Stability increases 0.2% weekly, if you increase consumer goods 5%

Currently, AI will not use this.


Only english. But triggers/effects tooltips are automatically translated with localisation or localisation mods.


This mod will change consumer goods after all other consumer goods factor is apllied. so any mods does not change top bar stability icon position or construction tab interface is compatible. you can apply this mod to save datas too.

major built in compatible mods
  • Road to 56
  • Fuhrerreich
  • Cold war Iron curtain
  • End of the new begining
  • Modern Day 4
  • Old world blues

compatible patch

Future plan

First, thank you for your all comments about improving this MOD.
There has been suggestion that implement changing stability effect over time, and I think it is a good idea.
But I decided this MOD will not support that.
My goal is make this mod simple, easy, compatible with other mods, as possible.
Feebacks of this mod will be implemented in my next mod. Thank you.


Popular Discussions View All (1)
Nov 13 @ 4:39am
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GameL0ver12 Nov 3 @ 6:54am 
For example, using already installed mods I got my weekly stability loss to neutral and managed to get to 0% consumer goods.
GameL0ver12 Nov 3 @ 6:52am 
It is worth it if you have dire need for consumer goods/and or have other mods that increase weekly stability with decisions or national spirits.
Darkshield Nov 2 @ 4:47pm 
I think that the decrease in stability will be very problematic. Theres no point in even doing it, with such a high decrease.
GameL0ver12 Nov 2 @ 6:30am 
Thanks, it is working now.
Gakuen Babysitter Nov 2 @ 4:48am 
Is this mod compatible with Equestria at War mod?
itchybomb66/IHATE2FORT Nov 2 @ 1:14am 
is it compatible with The Tic-Tac-Toe Mod?
ubo1  [author] Nov 1 @ 9:02pm 
event cg_control.1
will trigger it. if it doesn't, other mod may block it.
GameL0ver12 Nov 1 @ 4:28pm 
Is it possible to trigger it with commands? It isn't triggering.
ubo1  [author] Nov 1 @ 9:58am 
I can use this on my old save. mod message event will happen in few hours.
ubo1  [author] Nov 1 @ 9:52am 
you cant use if mod message event doesnt happen.
But it should be happen when it tried on save too.
I will check it.