Cities: Skylines

Cities: Skylines

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Punggol LRT Station (Generic), Singapore
File Size
20.765 MB
Oct 21, 2018 @ 2:20am
1 Change Note ( view )

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Punggol LRT Station (Generic), Singapore

In 2 collections by EndlessFtw
Endlessftw's Singapore Public Transport Collection
25 items
All Singaporean Assets
120 items
Generic LRT (Light Rail Transit) Station, based on the stations of the Punggol LRT Line. The only people mover island platform station yet!

IMPORTANT: Read instructions before using this asset

1. Fine Road Anarchy (Or any road anarchy mod of your choice) is required.

2. This is designed to be placed on top of the 4 lane avenue (trees, grass, normal versions are fine, tram versions is not).

3. For terminal stations, you are highly advised to still add a bit of metro tracks at the other end even if it is irrelevant to your metro system (because if you don't, the station tracks will shift and the trains will be misaligned)

4. This is designed for my Singapore LRT C810 (Crystal Mover) assets, and it is designed to fit at most the 2-car version (link to 1-Car and 2-Car versions). The platform is only 27.5m long, so any trains less than 25m should be fine (my Crystal Mover asset is around 21 metres)

Other Information

Size: 4 x 5 squares (32m x 40m)
Base tris: 1104, 174 (LOD)
Submesh: 4 (+1 for glass)
Submesh tris: 594, 1018, 284, 1406
Total tris: 4434, 643 (LOD)
Texture map sizes: 3 maps are 2048x2048, 2 are 1024x1024, glass is 256x256
LOD texture are generated

Future Plans

This asset tested a few waters that I have not tried before, namely making a metro station, using of submeshes, using of the transparent glass script, making use of an overhead bridge, using of submesh to reduce tris count and making it easier to texture (at the cost of increasing asset size), and figuring out the dimensions of the M.O.M. island platform.

What this mean is that I am now confident to proceed to the future plans of making 2 different Singapore MRT stations. One being Punggol, which relies heavily on glass and requiring submeshes based on my plans. The other is an EWL station, which will most likely require use of submesh to reduce tris count.

Other words

Sorry to the Malay folks, there is no Malay translation of name "Light Rail Transit Station" in the station signage as almost all Malay station names follow that of its English version, and only the Latin alphabet, Chinese script, and Tamil script are available IRL. The name "Light Rail Transit Station" is not intended to be a description, but as a generic name like "Punggol" or "Choa Chu Kang".

Sorry to the Tamil folks also, as I do not speak Tamil and the Tamil translation is google translated. It might not mean what I wanted it to mean, since google translate don't often work well. It is used to assist in realism (having signage in Latin alphabet to represent English and Malay, Chinese script for Chinese, and Tamil script for Tamil)

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EndlessFtw  [author] Oct 30, 2018 @ 10:24am 
@Ali Cafe Hao YEAH! Sounds like a good idea, I can try it when I'm free to see how it goes.

@bitsaul: I'm not sure if regular monorail supports island platforms, I need to check though.
bitsaul Oct 24, 2018 @ 7:08am 
non-MOM version would be awesome for regular monorail
Ali Cafe Hao YEAH! Oct 21, 2018 @ 4:53pm 
Haha very cool! Great work!

Have you tried adding the 4 lane avenue in the asset inside asset editor and save the asset?
I think it should work. The assets will include the road. Then It should feels like a whole package, without the need to use road anarchy to place it inside the game. (But you(asset creator) will still need road anarchy to place the road inside the asset editor)
I have not tested it yet tho. Just a idea i've been thinking about.
hellotl7 Oct 21, 2018 @ 3:42am 
It is good idea!