Stellaris

Stellaris

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Distance MOD (OPEN BETA TEST)
 
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0.101 MB
Oct 19 @ 1:09am
Oct 27 @ 2:27pm
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Distance MOD (OPEN BETA TEST)

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Description
This mod adds a loss of resources and increasing unrest on the planets depending on the distance of the colony from the capital. In near systems, this penalty is almost not noticeable, but on planets in several dozen hyperjumps this penalty is already very big. The Empire reviews the distance to the colonies every year.

Now you have one way to reduce the negative modifier:
- construction of the Gate.

THIS IS NOT A FINAL VERSION OF MOD!!! ALL ERRORS WRITE IN COMMENTS!!!
Popular Discussions View All (1)
2
Oct 26 @ 10:44am
Форум / Forum
Dimuch62 [RUS]
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33 Comments
Kepos Nov 11 @ 9:50am 
Great idea.

Does it cover Sector Capital as a starting point for a distant count, same as the Empire Capital?
Dimuch62 [RUS]  [author] Nov 8 @ 8:38am 
I forgot about the planets in the capital system... And a direct connection with the capital gives a positive bonus.
Lovecraft Nov 7 @ 7:45pm 
Planets in the same system as the capital don't seem to get a modifier. I'd suggest either adding the Direct Connection modifier, or even a slightly better one.
Mordachai Oct 28 @ 12:02pm 
Nice.
Dimuch62 [RUS]  [author] Oct 27 @ 2:36pm 
Уменьшение количества вариантов сделано с целью облегчения улучшения мода. Изменить работу 6 вариантов проще, чем 50!
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Reducing the number of options made for facilitate the improvement of mod. Changing the work of 6 options is easier than 50!
Dimuch62 [RUS]  [author] Oct 27 @ 2:34pm 
Updated mod. As wanted @ thelynx01, added a difference in modifiers for different types of government.
In addition, i made fewer distance options to the colonies:
- direct link (1 jump);
- close (2-5 jumps);
- not far (6-10 jumps);
- far (11-15 jumps);
- very far (16-20 jumps);
- catastrophically far (21 jumps and more);
- not connected (outside the hyper.).
Dimuch62 [RUS]  [author] Oct 27 @ 2:33pm 
Обновил мод. Как и хотел @thelynx01, добавлено различие в модификаторах при разных типах правительства.
К тому же, сделал меньше вариантов расстояния до колоний:
- прямая связь (1 прыжок);
- близко (2-5 прыжков);
- недалеко (6-10 прыжков);
- далеко (11-15 прыжков);
- очень далеко (16-20 прыжков);
- катастрофически далеко (21 прыжок и больше);
- не соединено (вне гиперпутей).
Dimuch62 [RUS]  [author] Oct 25 @ 11:55pm 
Optimization will be, because in Lategame even a game without modifications starts working with suspensions and lags. Even now there is optimization, and if the mod becomes larger and more difficult - there are options to increase optimization even better.
Mordachai Oct 25 @ 2:04pm 
Conceptually this is a great - no - fantastic idea.
I'm concerned as to how much time recomputing all of the possible avenues to get to each world - including gate-alternate pathways - is going to take?
Sounds like something that should be optimized in the engine.
ChaosCrash13 Oct 24 @ 8:32am 
Сорь, просмотрел ответы. Извиняюсь за флуд.