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Rogue Colonies
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0.013 MB
Oct 10 @ 7:46am
Oct 26 @ 9:16pm
5 Change Notes ( view )

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Rogue Colonies

In 1 collection by Ienzo
TheIenzo's Mod List
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Ain't it weird that all humans either belong to the UNE or the CoM? Or ALL members of your species, no matter how unhappy, still stay in your empire?

Well no more! POPs can and will occasionally found their own empire! With blackjack and stuff! A rogue empire will spawn and won't exactly align with your ethics. Even if it does align, well, they left your country for a reason!

What the event does is that it looks for available worlds near to your country and then a new country will have a chance to spawn there with your species. This mod will NOT increase the chance of rebellions. It also won't switch a new colony you own to its own country.

Rogue colonies will spawn when your empire has reached a certain size and after a certain number of decades.

AI will also experience this event, so if you see new OPMs forming, gobble them up! They can and will become minor to regional powers in their own right if left alone, though regular AI empires are still usually stronger.

(OPM is EU4 parlance, meaning One-Province Minor, or countries with only one country that are easy to eat if you are fast enough. In Stellaris, I like to think it means One-Planet Minors, though it may be the case that it would be trivial for them to get a second planet.)

This mod is still in development. I am uploading it as a proof-of-concept, showing that the game could in fact spawn rogue empires. For basis I looked at the code that spawn the Nivlac Circle, which is pretty straightforward.

I fixed the biggest problem preventing me from launching the mod, which is empires spawning without a place name, like instead of "Republic of XX" it's just "Republic of" and "Imperium of." I solve this by re-rolling the empire and capital name after the empire is generated. This means that the name of the rogue empire changing one day after you talk to them is as designed, unfortunately. Thank you to ViolentBeetle for tipping me on that.

The associated event chain, custom special interactions, and the Laconian event chain are still in-progress. For now, rogue colonies will remain regular empires, though same-species bonuses or maluses will very much still apply.

Personally, I had ridiculous fun with playing as the United Nations of Earth with only one other AI (CoM) and then watching these rogue colonists leave Earth's hegemony to try their own luck in the stars. The results were actually pretty impressive; several of these nascent star nations founded their own Human federation without either Earth or Unity in it.

Try this mod out with your custom species with no other AI. If you play inwards perfectionists, there may be another nascent empire of your brethren that rejects your xenophobia. Or if you play as an egalitarian, a mad man might start his own banana republic on a rock somewhere...

Change log 2018-10-27 1219h, PST
Fixed a minor bug where the rogue colony doesn't have comms with their home empire

Change log 2018-10-26 2241h, PST
    Fixed the rogue colonies not spawning. In hindsight it was a obvious bug.
  1. Set some policies for the rogue empire (such as food stockpiling).
  2. Copies graphical culture of the home empire.
  3. Began writing code for refugee empires, but these won't spawn just yet ;)

Change log 2018-10-13 1823h, Philippine Time:
  1. Removed most of the habitability techs since the event already checks if the new capital planet is more than 39 (meaning 40 and above since habitability is always a whole number.) I left it just one habitability tech, just in case.
  2. Removed the instant communication code.
  3. Added new planet_flag already_settled_by_rogues and told the rogues to NOT to settle there. I previously also told them to not settle on planets in systems with starbases, but it seemed they were hard-headed; the "don't settle on planets in systems with starbases" code is still there however.
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Ienzo  [author] 6 hours ago 
@d.kall, that's a vanilla bug unfortunately. It's been bothering me even before I made this mod...
d.kall 22 hours ago 
Minor Bug, rogue empires flags all use the same colors, gray and black.
Ienzo  [author] Nov 16 @ 5:55pm 
@thewanderingshaman, well afaik they are compatible, I'm still looking into imcompatibility issues
thewanderingshaman Nov 16 @ 9:09am 
Is this mod compatible with the Splinter Colonies and Potent Rebellions mods, and if it isn't could you please make it compatible?
Ienzo  [author] Nov 16 @ 5:26am 
@alexandrup1988, I'm sorry, I am unsure what is causing your incompatiblity. Thanks for sharing what mods you have. That may help in fixing it.
alexandrup1988 Nov 16 @ 12:50am 
Hey so just one question is there any incompatibility between this mod and one of the bellow mods:
-Technology Ascendant
-Realistic Ships
-Primitive Hive Minds
-Primitive Robots
-Authoritarian Purge

I ask because I installed your mod (which I LOVE) and it worked beautifully, but after installing the above mods no more Rogue Colonies appear.

Thank you for any help
Ienzo  [author] Nov 11 @ 1:37am 
@N7Huntsman, hmm okay. I ask because I had already removed the instant communications with everyone bug a few updates back
N7Huntsman Nov 10 @ 7:31pm 
@lenzo I would struggle to think so, but it's not impossible, I suppose. It's not something I'd had happen with a splinter colony before, and I met the *entire* galaxy at once (it was like 50 years into a playthrough on a 1000 star galaxy). Additionally, earlier in the same campaign, I suddenly made contact a single-planet empire which was too far away for me have actually contact (which I believe was a rogue colony).
Ienzo  [author] Nov 9 @ 11:05pm 
@N7Huntsman, thanks for reporting, I will look into that. Though could it possibly be that the splinter colony (not rogue colony) had coms with those other empire already?
N7Huntsman Nov 9 @ 2:43pm 
Hey, I believe your mod may have an unusual interaction with the Splinter Colony mod--after trigger an event for that mod (accepting one of the splinter colonies as a protectorate), I suddenly 'met' every other empire in the galaxy, despite hardly having explored at all.