Cities: Skylines

Cities: Skylines

48 ratings
File Size
8.999 MB
Sep 29 @ 5:16am
Oct 3 @ 9:51am
3 Change Notes ( view )
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In 1 collection by CertainDeath
Riverport Map Dependencies Collection
44 items
Map Description
A detailed Map with lush forests, a lot of different landscapes, good and big building areas for a Megacity. There are several natural Harbors, and a artificial preterraformed big industrial harbor area (inspired by watching maps of europort rotterdam). Of course there are shipping routes reaching into the harbour bays, and a bit up the river ;)
I filled in the start of an Highway system with handmade unique and efficient interchanges.
Whole map is completely fantasy, but i tried to make it as legit and natural looking as possible.

There are 2 places for one ~1300MW Hydroelectric Dam and one 1600MW. One of them is already built, and fully operational. But you cant select it ingame, and you pay no upkeep. If you dont like that just delete it and build a new one. There is a water spawn downstream the dam, so there will be no flooding then.
I already placed the quays at the harbour area. But placing quays in Map Editor and outside city borders does not work properly, it is impossible to polish up the terrain. So when you have bought the tiles of the harbour, just use the flatten tool of landscaping, set it to bottom height of harbour ground level, and polish the edges of the quays yourself, and then it looks perfect.

There are about 650k Trees on the Map.

I playtested the map several times to wipe out errors in the intersections.

Recommended Mods:
- for better look of the map (and better fps!): "Remove Dirt" and "Remove Decoration Sprites". "Random Tree Rotation" adds more variation to the woods.
- highly recommended: "Traffic Manager President Edition" Some of the interchanges and intersections work way better, if you delete some amples here and there and if you use the lane connector to force the citiziens to not drive like idiots.
- Also if you dont have it: "Move It" makes your life way easier.
- The map is detailed from edge to edge. So at least take a 25 Tiles Mod, better the 81 Tiles Mod.
- The "Extra Landscaping Tools" Mod provides you with all the power of the map editor.

I made the Map with Tropical Beaty Theme (is in the collection at the top) of course you can switch out the Theme, if you want to.

LUT and Ultimate Eyecandy Settings
Theme looks best with Ultimate Eyecandy and Realistic LUT 1.2.
Settings in Ultimate Eyecandy:
- Global Light Intensity ~5,8000
- Ambient Light Intensity ~0,700
- Use LUT Color Correction: ON
- Use Tonemapping: ON
- Use Bloom: Off

If you like the map, dont forget to give your thumb up.
And if you want to tip me a coffee or a GTX 1070 for my hours of work, you can do that now with PayPal at

And if you did not find it already, here is the collection for One-Click subscribing to all the needed assets and mod:
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maroha3814 Oct 28 @ 12:16pm 
Sips is a Youtuber turned Twitch streamer who has done a lot of C:S, probably the biggest Youtube channel to do C:S in terms of subs. As for the interchange, and please don't take offence, but it looks kinda like a penis, and Sips makes a lot of his interchanges look like one. I highly recommend you check him out. He has a very unique sence of humor, and a play style that you'll love but hate at the same time. If you're mad, I'm sorry.
CertainDeath  [author] Oct 28 @ 10:30am 
@maroha3814: sorry, i am not an native spreaker, i dont get what are you saying :) pls explain.
maroha3814 Oct 28 @ 9:21am 
Sips would appreciate that interchange in picture 5
Black Fire Oct 6 @ 8:57am 
Great map! awsome detailing! I envy you for your patience :steamhappy:
philia704 Oct 5 @ 9:30am 
This is the best map I've ever seen.great landform,great network and so on.thx, the great CertainDeath.
Vimes Oct 3 @ 11:45pm 
Seems to work fine for me.
Altho I haven't started a city, too busy as yet, but I have loaded it and moved around the map to take a look.
I wouldn't worry too much about the ratings, any map will not please everyone. It would be nice tho if those who didn't like it would leave constructive feedback.
It is a resource demanding map, not potato friendly. Also it does need a lot from the workshop.
The elevated roads might put some off, as well as the construction in the start square.
I'm not trying to sound neg, I have praised and up voted the map, just trying to offer a response to your post.
Vimes Oct 3 @ 12:24pm 
Well done on a speedy release.

This looks to have some great potential, thanks for sharing.
CertainDeath  [author] Oct 3 @ 10:10am 
Update is out. Pls read description. Have Fun.

- Rerouted a railroad section from elevated above an interchange through a tunnel underneath the intersection
- changed position of many trees
- added ~6000 Trees manually one by one to let certain forests to apear denser.
- Tweaks to shipping routes, the ships made crazy looking sliding curves... they still do, but not so bad as before.
- added a few more creeks and made a bit of mountain terraforming and some more changes to existing rivers
- changed a 4 lane road shortcut raod to 2 lane highway at the start area circleway, as every car drove through the circle instead of taking the intended shortcut.
- added quays and pedestrian paths at the harbour
- added one of the 2 hydros, as the valley looked to empty without it
- some minor tweaks
Vimes Oct 3 @ 9:19am 
I will try my very best to hold fire awaiting this lovely map :)

Many thanks for your reply and also for considering the need for Network Skins and it not being required..
CertainDeath  [author] Oct 3 @ 8:44am 
@Vimes: The update will come in 1-3 hours, and will be pretty much final. I am just gonna make a last check tour ingame, if everything which i changed works as intended, cause some behaviours are different from editor to actual game.

About Network Skins, yeah you are right, its not necesary, i will remove it from depedency list. I just was not sure when i created the list, better be safe then sorry :)
Thank you for your hint.