XCOM 2
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[WotC] Better Grappling!
 
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0.123 MB
Aug 20 @ 4:39am
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[WotC] Better Grappling!

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In 1 collection by Mr. Nice
Mr. Nice's Workshop - War of the Chosen
15 items
Description
Have you ever had that annoyance of grappling points highlighting but not being able to select them with the mouse? This is particularly prevalent in the final mission, but there are occurances on other maps. Controller users don't have this problem, and now, neither do mouse users! Associated with this fix, jumpers like Sparks and the Icarus Armor can also correctly jump to these areas, and if you have a reason to, grenades etc. can also now target them.

Gory Details
Some "Level Actors", ie stuff on the map, is flagged as being "transparent" to the mouse pointer when they really shouldn't be. This mod makes the game ignore that flag, if the location is a "floor".

Compatability
This mod overrides "XComTacticalHUD", so will conflict with any mod which also overrides this class.


Other Mods by me:
  • WOTC Compatible (non-WOTC versions also exist if appropriate)
    • Cinematic Rapid Fire, which gives Rapid Fire and Chain Shot their cinematic camera back which was removed in the patch ages ago. Also gives the Reaper Banish ability the same improved look.
    • Less Overwatch Lock Ups!, which attempts to fix the visualization lockups during complex Overwatch/Reaction fire situations.
    • Better Armory Item Stats, which tweaks the stats display of weapons, utility items and upgrades in the Armoury, including displaying Critical Damage, Armor Pierce and Shred for all appropriate weapons.
    • Better Demolishing!, which gives range, weapon and upgrade based aim buffs to the 'Demolition' ability.
    • Shaken Scars are Back! The name says it all, but to those who weren't around for the first couple of months of XCom2, a feature was bugged out in a patch and never fixed, which randomly scarred shaken soldiers. This now means some, but not all, gravely wounded soldiers, not the "new" WotC shaken fatigue status.
    • Trainable Sparks (and other Buffs) WotC was one step forward, two steps back for SPARKs. As well as allowing training, also gives them access to breakthroughs for their weapons, an ammo pocket (ammunition only utility slot), and some hack progression.
    • Train from Armoury allows normal soldiers to jump straight to training from the armoury, just as faction soldiers can. The Training Center is still required to be built first of course!
    • Ability Interaction Fixes, which fixes up "Death from Above" and "Serial" not proccing from second shot kills of "Chain Fire"/"Rapid Fire" and some other ability interaction issues.
    • Original High Hit Dodge Behaviour, which restores the pre-patch behaviour where Hit chance over 100 gradually eliminated dodge chance, not immediately made dodges impossible once Hit chance is 100 or more.
    • In conjuction wtih sebkulu,WOTC - Extended Information!, an enhanced, rewritten version of Perfect Information. Includes full list of enemy abilities as well as a stat list, as well as the classic features of the "shot bar" and stats in flyovers.
  • Non-WOTC Only
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13 Comments
StupidJones Oct 25 @ 9:13pm 
Whats hilarious is i never ever have had this issue, then i saw this mod and went no need, im good. Two days of playing later, son of a bitch, it happened.
Mr. Nice  [author] Oct 14 @ 12:15am 
Just to note, is fine with the TLP.
Mr. Nice  [author] Aug 21 @ 6:55am 
@Lord Tachanka: A quick check shows that the vanilla version of XComTacticalHUD is essentially identical to WotC, so it should work with Vanilla, but hasn't been tested.
Schleicherfreund Aug 21 @ 6:27am 
Heil, Lord *robotic voice* Mr. Nice *robotic voice ceases*! Praise be upon him!
Lord Tachanka Aug 20 @ 6:25pm 
Is this vanilla compatible?
Im Midding Aug 20 @ 5:07pm 
tytytyy
Mr. Nice  [author] Aug 20 @ 2:26pm 
I just added a bit to the description for those who want to know what this mod technically does. Although grappling is the most obvious bug this fixes, since the tiles are highlighted, as noted it affects anything which you would legitmately aim the mouse there for, which other than grappling usually means jumping a SPARK or Icarus Armoured soldier up there.
Mr. Nice  [author] Aug 20 @ 2:19pm 
That's a different issue, well not really an issue, but when there are multiple selectable locations/items under the mouse pointer, stuff matching the current camera elevation (or lower) takes preference. Leading cause of "mis clicks" when moving near the edges of cliffs that.
Insufferable Smartypants Aug 20 @ 1:37pm 
I've had this problem, but I can fix it by scroll-wheeling the elevation.
Mr. Nice  [author] Aug 20 @ 12:27pm 
Well the screenshots are legitmate, showing the same grapple tile being moused over with and without the mod. As I intimated in my previous post, without map mods the issue doesn't really show up much until the final mission, although some of the more alien architecture inspired Facilities have the issue here and there.