Stellaris

Stellaris

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Stellaris Dashboard
 
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0.002 MB
Aug 5 @ 5:08am
Oct 13 @ 5:29am
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Stellaris Dashboard

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Description
The stellaris dashboard is a program that reads your Stellaris save files while you play the game and shows you more detailed information and stats about your playthrough. This workshop mod extends the internet browser included in Stellaris, allowing you to access the dashboard from within the game.

!!!IMPORTANT!!! To use the dashboard, you must install and run the program following the instructions given below. The program has to run in the background while you play Stellaris!

Please consider rating this mod if you like it. :)

Features

Timeline Graphs

You can access timeline graphs of over 20 different metrics, including:
- Energy, mineral and food budgets
- Species demographics
- Faction politics
- Science output, and exploration progress
- A galaxy map where you can see exactly which empire owned which systems at any time

Event Ledger

Additionally, the history of the galaxy is recorded as you play. You can browse the history of your game in the dashboard by accessing the event ledger. Here, you can currently browse:

A summary of each war, including:
- War participants and their war goals
- Combat logs (this is a work in progress)

Biographies of your leaders, describing their lifetime achievements, including:
- Government positions (rulers, sector governors, ...) and faction leadership
- Technologies, Edicts, Traditions and Ascension perks under their leadership
- Construction of megastructures


Installation and Use

1. Subscribe to this workshop mod
2. Install the dashboard program, following the instructions at https://github.com/eliasdoehne/stellaris-dashboard or in my video walkthrough of the installation in windows at https://www.youtube.com/watch?v=gXpkyL_7jNE .
3. Run the dashboard program and play the game.

Important: The dashboard currently does not support multiplayer games.

Other information

Update notifications
Since the dashboard is still a work in progress, I will occasionally release updates. If a new version of the dashboard program is released I can update the Steam workshop, and you will see a notification in the dashboard UI. This notification is shown only because the workshop mod contains a version ID, allowing the dashboard to compare its own version to this ID. The dashboard program itself does not send any data. It only runs locally on your computer.

Why a separate program?
The dashboard is quite complex and to my (limited) knowledge, making a mod with these features by editing the game files would be impossible (at least for me). This is why you have to run the external program to use the dashboard.

The dashboard program's entire source code is released on github, at https://github.com/eliasdoehne/stellaris-dashboard.

Acknowledgments

Many thanks to 8igualdos0s, who hosted an earlier version of this mod at a time when I was too busy to do it myself: https://steamcommunity.com/sharedfiles/filedetails/?id=1341242772
Popular Discussions View All (11)
5
Oct 4 @ 3:03pm
Program stops parsing saves after 4 years
Isengriff
13
Aug 18 @ 3:22am
save file cant be red. error "stellarisdashboard.dash_server - WARNING - could not find a game matching"
Locutus von Borg
12
Aug 16 @ 11:42am
Not recognizing my save games?
Moreorless
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55 Comments
FebHare Oct 15 @ 5:37am 
Thank you for kind words. I opened a new discussion topic.
blubblubblobb  [author] Oct 14 @ 8:00am 
Hi FebHare,

I normally don't support other mods (keeping up with changes to the base game is already a challenge), but if it is a small and obvious problem I will of course fix it.

If you want me to take a look, please open a new discussion topic and answer these questions:

1. Is there any error message?
2. Which mods are you using?
3. What is your proposed solution?

Thanks :-)
FebHare Oct 14 @ 2:36am 
Thank you. I like new event ledger.

By the way, I've face compatibility problem with other mod. It caused abort when savedata reading.
I fixed it on my environment already and I am not sure to bring compatibility problem for you. Should I explain more, in the case other players might experience similer problem with other mod?
blubblubblobb  [author] Oct 13 @ 5:39am 
I updated the release on github. This should resolve the Cython problem that some have reported. I also updated the mod to let existing users know about the release.

If you find any problems, let me know by opening a new discussion topic!
blubblubblobb  [author] Oct 10 @ 2:18am 
Hi XANi, I usually include the precompiled binaries because I assume most gamers don't have a C compiler installed and I wanted installation to be as easy as possible.

For the latest prerelease I seem to have messed something up with the Python 3.7 binaries, but I will fix that today. But you are also right, it would still be helpful to mention Cython in the documentation.
XANi Oct 9 @ 7:23pm 
You should probably mention that having cython installed is HIGHLY recommended. Without it on Debian/Ubuntu parsing saves is basically so slow it is unusable, and to fix it you just need to install "cython3" package, so would be nice if instructions mentioned it. I figured it out from startup messages but not everyone will :)
blubblubblobb  [author] Oct 6 @ 9:30pm 
Hi PatriotGabe, can you open a new discussion topic for your bug report? It is easier to keep track of it that way. If you start a topic, it would also be very helpful if you could answer these questions:

- Are you referring to the three buttons in the top right corner used to access the dashboard, or to buttons within the ledger?
- Does the problem happen if you access the dashboard with any other web browser (type http://127.0.0.1:28053/ in the address bar)?
- Do you see any error messages in the console window where the program is running?
- What operating system and Python version are you using?


PatriotGabe Oct 6 @ 9:09am 
Very impressive mod, though I'm having some trouble getting it to work properly. It loaded up fine, I'm trying the newest version in an Ironman game, but it looks like the buttons are mapped right. I can only click them sometimes and when the cursor is up and to the left of the button. Anyone else running into this problem?
blubblubblobb  [author] Oct 2 @ 1:38pm 
In principle it should work. Unfortunately, I don't own a Mac, so I can't test it, but as a starting point, you can try the Linux instructions on github.

If you run into issues, open a new discussion topic here and I'll try to help you out.

chasing hall Oct 2 @ 1:16pm 
Will this work for mac?