XCOM 2
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[WotC] Useful Autopsies – ADVENT MEC
 
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0.213 MB
Jul 24, 2018 @ 1:27pm
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[WotC] Useful Autopsies – ADVENT MEC

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In 1 collection by ArcaneData
[WotC] Useful Autopsies - Complete Collection
4 items
Description
Let's get this straight. You've got a pile of MEC wrecks sitting unused in storage, apparently based on the design of your own SPARK units. And yet, examining the wrecks provide no insight into your own ventures – and you have to make the whole SPARK from scratch every time? Is your whole staff crazy? It makes no sense!

With this mod, SPARKs can no longer be built without first completing the MEC Breakdown project – and those wrecks can then be reused to build your SPARKs at much less cost. You're a ragtag band of resistance fighters, after all, not a government-funded robot factory. For once, Tygan can predict this outcome – and it is intriguing...

FEATURES
  • SPARKs cannot be built until MEC Breakdown is researched
  • each unit costs 1 MEC Wreck, 1 Elerium Core, 10 Alloys, and 60 Supplies
  • unit build time reduced from 14 days to 10
  • relevant descriptions are updated so the mod fits in seamlessly with the base game

The mod has been thoroughly tested for bugs so it shouldn't give you any trouble. I always aim for my mods to be of the highest quality so they feel like just another part of the game.

COMPATIBILITY

This mod doesn't override any classes, so it should be compatible with almost anything. The only things to worry about are any mods which alter how SPARKs are obtained.

IMPORTANT: The Integrated DLC option should be checked for this mod to work; unexpected behaviour may occur otherwise. It is compatible with existing saves.

Looking for other Useful Autopsies? Click here for the full collection. Any there other autopsies you feel aren't worth your time? Make a comment here.

If you like the mod, give it a thumbs up, and enjoy!
Popular Discussions View All (1)
0
Jan 30 @ 10:07pm
Simplified Chinese Translation
zxc2008
< >
35 Comments
Flamingcheesepie Apr 16 @ 7:24pm 
Hey, if you were still working with XCom 2, I was wondering if you would add acid grenades from Andromedon autopsy to buildable grenades?
Lex Oct 23, 2018 @ 4:03pm 
Was someone so brave as to test if this works fine when not integrating the DLC but playing Lost Towers?
jaco29xhs Sep 2, 2018 @ 6:44pm 
I posted that question on that mod's board. Unfortunately, NotSoLoneWolf has stated that it is not compatible.
Boats McGoats Sep 2, 2018 @ 5:44pm 
Is this compatible with Mechatronic Warfare?
Urza Aug 17, 2018 @ 11:39pm 
I just took all your autpsie mod :steamhappy:

continue to do more ! :steammocking:

thank you
anybis Aug 16, 2018 @ 8:06am 
@ArcaneData Good day, I found an alternative solution to the problem with the long construction of "Sparks". It adds additional engineers to the workshop. But it also doesn't work on simple Xcom2. =(.
I have no luck =)

https://steamcommunity.com/sharedfiles/filedetails/?id=1186554470&searchtext=staff
ArcaneData  [author] Aug 11, 2018 @ 8:08am 
@anybis - You're welcome.
anybis Aug 11, 2018 @ 7:54am 
@ArcaneData Not you. I've wasted your time. You decided to help a stranger.

Thank you very much for your kindness.
ArcaneData  [author] Aug 11, 2018 @ 7:47am 
@anybis - Looks like you're correct, the non-WOTC version doesn't seem to work. I'm not sure what the problem is - I don't mod the old XCOM anymore - so I don't think I can fix it. I'm sorry if I wasted your time. I hope you can find the solution some other way!
anybis Aug 11, 2018 @ 7:22am 
I even went on a mission again where they give me a spark.

Perhaps this mod only works if start a new company ?