XCOM 2
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[WOTC Only] Move End Interrupt Fix
 
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Jul 14, 2018 @ 12:35am
Jul 16, 2018 @ 2:34am
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[WOTC Only] Move End Interrupt Fix

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Description
Fix a behaviour where if a unit with a move end ability is unable to use the ability midway through the movement, it gets the action points refunded, this fix makes it so the unit will continue the movement path and whiff the ability in the end while still costing the initial AP. This should prevent stun lancers that got set on fire on their middle of the melee to get a free shot.

Killing or stunning the moving unit will end their movement as usual.

Compability:
Overrides BuildNewGameStateFn and BuildInterruptGameStateFn of all affected abilities in the config file.
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8 Comments
Dragon32 Aug 11, 2018 @ 8:31am 
@o_siyeza:
Ihaven't tried it out yet but does it? "Faceoff Ammor Fix" says "Modifies BuildNewGameStateFn and BuildVisualizationFn of 'Faceoff'", and this mod says "Overrides BuildNewGameStateFn and BuildInterruptGameStateFn of all affected abilities in the config file."

The Faceoff ability isn't specified in XComMovePatch.ini, unless I'm blind, so the way I'm reading things is that they don't conflict...

Have you tried them out in game?
o_siyeza Aug 11, 2018 @ 7:13am 
It conflicts with [WOTC] Faceoff Ammo Fix mod, which is a shame.

I wish there is a way of you adding the function of that mod or vicecersa.
p6kocka Jul 17, 2018 @ 9:25am 
Ok. Thanks for tip.
-bg-  [author] Jul 16, 2018 @ 6:00pm 
you will need to add their melee attack ability name into the ini
p6kocka Jul 16, 2018 @ 2:04pm 
I have experinced something similar with Celatids from Celatid mod. They were literally teleported back after being set on fire with another 2 AP. Does this mod fix also celatids or only stun lancers?
Sauron Baggins Jul 16, 2018 @ 12:54pm 
Thanks! subscribed
-bg-  [author] Jul 16, 2018 @ 11:03am 
Sauron Baggins Jul 16, 2018 @ 10:44am 
Can someone explain to me in more detail what this does?