Stellaris

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Vechtar Zavonia Fix - A Better Paridayda
 
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Tags: Event Fix
File Size
Posted
Updated
0.107 MB
Jul 7 @ 6:51am
Sep 9 @ 4:13am
3 Change Notes ( view )
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Vechtar Zavonia Fix - A Better Paridayda

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Description
So what does this mod fix?

During the Vechtar Zavonia Event chain you get a gaia world with nothing on it but a few 1 food tiles. Pretty disappointing, isn't it?
This mod fixes this with the addition of a few lines of code to make Paridayda the paradise we all were promised to find.

As you can see in the screenshots the effects are rather randomized as you would expect from any other planet you find in the game. You can get pretty fantastical results as well as mediocre ones. But you won't be trolled like in the vanilla version.

For those interested in what I added, this is it:

in the event distar.1003

while = {
count = 22
random_tile = {
limit = {
has_blocker = no
has_building = no
has_grown_pop = no
has_resource = {
type = minerals
amount = 0
}
has_resource = {
type = food
amount = 0
}
has_resource = {
type = energy
amount = 0
}
has_resource = {
type = society_research
amount = 0
}
has_resource = {
type = physics_research
amount = 0
}
has_resource = {
type = engineering_research
amount = 0
}
}
random_list = {
3 = { add_deposit = d_mineral_energy_deposit}
2 = { add_deposit = d_rich_mineral_energy_deposit}
3 = { add_deposit = d_mineral_food_deposit}
2 = { add_deposit = d_rich_food_mineral_deposit}
2 = { add_deposit = d_rich_farmland_deposit}
2 = { add_deposit = d_mineral_deposit}
5 = { add_deposit = d_rich_mineral_deposit}
4 = { add_deposit = d_vast_mineral_deposit}
2 = { add_deposit = d_energy_deposit}
5 = { add_deposit = d_rich_energy_deposit}
3 = { add_deposit = d_betharian_deposit}
3 = { add_deposit = d_alien_pets_deposit}
4 = { add_deposit = d_vast_energy_deposit}
5 = { add_deposit = d_rich_society_deposit}
3 = { add_deposit = d_vast_society_deposit}
5 = { add_deposit = d_rich_physics_deposit}
3 = { add_deposit = d_vast_physics_deposit}
5 = { add_deposit = d_rich_engineering_deposit}
3 = { add_deposit = d_vast_engineering_deposit}
10 = {}
}
}
}
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11 Comments
Malthus  [author] Sep 9 @ 4:15am 
The actual event was not changed, but there have been some other additions to the file. It is updated now.
Malthus  [author] Sep 7 @ 12:24pm 
Atleast there was nothing in the patchlog about it, have to take a look.
Do'tasarr the Khajiit Sep 7 @ 11:28am 
Did they fix the event with the new update?
The DarthChief Aug 21 @ 10:40am 
Damn, ok well I'm downloading this for next time around.
Malthus  [author] Aug 21 @ 10:24am 
Then it is too late. The modification changes the event in which the planet class change happens.
The DarthChief Aug 21 @ 10:22am 
What if it's already changed?
Malthus  [author] Aug 21 @ 7:55am 
This modification does effect the event, when the planet is changed to gaia. It theoretically only has to be active at this point to take effect.
The DarthChief Aug 20 @ 11:37pm 
Does this work even after I've started the event?
xnadu27 Jul 14 @ 4:45am 
Cool
Malthus  [author] Jul 13 @ 11:32pm 
If you are fine with how it is in vanilla, everything is ok. I on the other hand see it as an oversight by the devs as it is a direct result of the planet class change from an uninhabitable world to an inhabitable one. They then just made sure the farms had some food underneath, which is a standard procedure.
But as I said, if you are contend with how it is in vanilla I respect your decision to not use this mod.