Stellaris

Stellaris

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Automated Dreadnought Buff
 
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0.003 MB
May 29 @ 8:20pm
May 29 @ 9:32pm
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Automated Dreadnought Buff

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Description
Hi guys,

The point of this mod is to buff the Auto Dreadnought across the board, this includes weapons and utilities. However, I did this without trying to make it OP like some other mods do. The "new" Dread should be able to handle a fleet of around 10-13k solo (test was without late game buffs like improved damage, armor, etc..). However, enemies that ignore shields and armor will take it out with no issue (I lost one fighting 4 clouds. lol)!!

My reason for wanting to do this was that i felt the dreadnought was too underwhelming for the effort put into getting it. Yes, it does have a high amount of shields and armor, but still its damage output wasnt really great. So I threw a couple "fun" things in there to give it a bit of a boost.

The mod will edit the leviathans_designs file, so any other mod that also uses that may not work with this. I couldnt figure out a way to get this to just edit the lines i wanted to change (if anyone knows, help is appreciated).

A couple people had subscribed before the mod was finished, sorry about that. Its my first mod and I was still figuring some stuff out.
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3 Comments
Fox Jun 14 @ 11:42am 
Sweet thanks.
Archturis  [author] Jun 9 @ 10:36am 
@Fox, no, the mod will only apply if havent repaired the dreadnought yet. The only other way to get it in your current saved game is if you used the console command to spawn in the dreadnought. The command to spawn it when you have the console open is: event leviathans.3103 1
Fox Jun 8 @ 8:54am 
Does this mod work if you already have the dreadnought in your fleet?