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[WOTC] Electrical Damage Consistency
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May 28 @ 6:04am
Jul 19 @ 10:25pm
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[WOTC] Electrical Damage Consistency

One of the noteworthy phenomena of XCOM 2 has to do with the abilities Capacitor Discharge and Bombard.

Unlike Combat Protocol, Capacitor Discharge pierces no armor, and although Bombard is an ability Firaxis intended to promote as a free grenade for SPARKs, it neither shreds nor pierces armor like the EMP Grenade.

This mod makes it so that both Capacitor Discharge and Bombard pierce through all armor, and that Bombard is treated as electrical damage.

Furthermore, the Skirmisher's ability, Whiplash, and the Sectopod's ability, Lightning Field, now ignore armor owing to their electrical damage type. Lightning Field has also been buffed to deal damage to friendly source units, meaning that if you hack a Sectopod, it can deal damage to its original allies.

This mod works both mid-campaign and mid-tactical.
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Udaya  [author] Jul 20 @ 8:58pm 
Probably should've mentioned this a few days ago, but Whiplash pierces armor now. No need to do any of that stuff below.
Lux Manifestus May 31 @ 1:28pm 
Will you please add Whiplash to your mod?
Udaya  [author] May 31 @ 4:08am 
@pdobrzanski You can do that by going into the file directory "C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1396894338\Config" and adding in a file called "XComGameData_SoldierSkills.ini" (either with Notepad++ or changing a text document extension name). In that file, write "[XComGame.X2Ability_SkirmisherAbilitySet]
-WHIPLASH_BASEDAMAGE=(Damage=6, Spread=0, PlusOne=0, Crit=0, Pierce=0, Shred=0, Tag="", DamageType="Electrical")
+WHIPLASH_BASEDAMAGE=(Damage=6, Spread=0, PlusOne=0, Crit=0, Pierce=1000, Shred=0, Tag="", DamageType="Electrical")" or whatever pierce value you want. But if you have "Critical Skirmishing" installed as a mod, change the pierce value that is already there instead of in this mod. (The mod ID for that one is 1393922219)
pdobrzanski May 31 @ 12:29am 
hey, how can i make whiplash also pierce?
Lux Manifestus May 29 @ 1:21pm 
Udaya  [author] May 29 @ 8:57am 
@SentySent I didn’t think it would matter since Shen’s ROV-R autokills everything except for Julian, but you’re right. I’ll update the mod as soon as I get to my computer.
SentySent May 29 @ 8:46am 
Hey, I think you forgot to make the changes on Shen's ROV-R.
krumiro May 29 @ 6:55am 
Thanks... I'm having trouble finding the free time to test if my Mod "RW Realistic Capacitor Discharge and Bombard" works for WotC as well (and if not, update it..)... but now I'm back on track... ;)
Arkhangel May 28 @ 7:55pm 
actually does quite a bit if you line it up well, pierces floors above the target, can lead to some hilarity if you manage to get ADVENT stacked over a few floors
Udaya  [author] May 28 @ 2:31pm 
@Arkhangel Bombard still retains the same environmental damage as before; that is unchanged. However, I don't believe that Bombard has ever been capable of doing much damage to cover, if any.