Stellaris

Stellaris

31 ratings
Jump Drive Fix 2.1
 
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0.033 MB
May 23 @ 1:25pm
Sep 24 @ 2:51pm
5 Change Notes ( view )

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Jump Drive Fix 2.1

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Description
This mod reverts the changes that 2.0 brought to the Jump Drive:

Cooldown = 1 day (Vanilla CD = 200 days)
Wind up time = 14 days (just like in Vanilla Stellaris)
No Jump Penalties (Vanilla Penalties = -50% Ship Damage and -50% Speed)
Jump Drive Range = 150 (Vanilla Range = 100)

Have fun!


Check out my new Mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1522963071
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17 Comments
the alien Oct 5 @ 4:11pm 
is this savegame compatibale?
dan5tr4n63r Oct 2 @ 10:18am 
Aaaa ok...i am subscribing because i want to test a game playing with this jumpdrive fix...but maybe will not use both of them together for compatibility purpose...i just hope the AI players will use it also...Thank you
»CH3mistry™  [author] Oct 2 @ 2:54am 
@dan5tr4n63r Probably not. That other mod edits the cooldown time as well. But you can try anyway.
dan5tr4n63r Oct 1 @ 11:07am 
I have a question...is this compatible with advanced jumpdrive OR one should choose this one or the other?...i really like the "no jump penalties"
»CH3mistry™  [author] Sep 24 @ 2:53pm 
I finally updated the mod. The AI will now use the jump drive to attack your fleets normally. In the vanilla version, the AI would not do that unless it had a much stronger fleet than you because of the negative modifiers.
WalkerEvans Jun 18 @ 5:41pm 
Seems to work still with 2.1.1,...thanks
WalkerEvans Jun 16 @ 4:50pm 
Its a damn fine mod, heck it should be a selectable option for the vanilla game. Thanks buddy!
»CH3mistry™  [author] Jun 16 @ 12:33pm 
Don't worry I will update the mod soon.
WalkerEvans Jun 16 @ 11:22am 
2.1.1 may have broken this?
»CH3mistry™  [author] Jun 9 @ 9:37am 
@luckyfighter98 yes it's like the jump drive of 1.9 but you have to press the jump button for every jump.