111 ratings
[WOTC] Stabilize Me
File Size
0.293 MB
May 7 @ 1:13pm
May 12 @ 6:26am
3 Change Notes ( view )
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[WOTC] Stabilize Me

Allows stabilization of a soldier that's bleeding out by any other soldier, provided that the soldier that's bleeding out has a Medkit.

Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=654174276

What was changed?
  • Fixed the issue where unit could not be stabilized
  • Animation has been added
  • Safer method of adding abilities to your soldiers
  • SPARKs cannot stabilize now (which is a correct behavior)

This will work mid-campaign, but not mid-tactical.

Also, you should use a Carry Unit Fix, it's not necessary, but there is a rare bug in XCOM2 (not caused by this mod) which won't allow you to pick-up the body of a bleeding out or fallen soldier.

- Sgt. Nutcracker is the original author of this mod
- Hotl3looded for helping me understand a lot
- Kuzunkhaa for Italian translation, Chu Nana Go for Spanish translation
Popular Discussions View All (1)
May 12 @ 6:49am
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José Jun 17 @ 7:29pm 
@.vhs: Can we request that you resurrect the 'It's Just a Scratch" mod and integrate this into this mod? The original author hasn't touched it, and I figure it might be fitting for what's offered here.
Vaeringjar Jun 1 @ 12:29pm 
alright, thanks for the update, good to know
.vhs  [author] Jun 1 @ 11:32am 
It was, but also was vulnerable to a bug. It was working fine for me as well for most of the time until the bug occured (which was not a fault of original Stabilize Me, it's a vanilla bug of some sorts). This mod + requirement mod will fix that.
Vaeringjar Jun 1 @ 11:27am 
I thought the old non-wotc worked fine on WotC? did for me at least

either way, can't play without this
.vhs  [author] May 12 @ 4:03pm 
In theory it should work with everything since it only adds an ability to all your soldiers. Ability will show up when conditions are met. Any medkit or any other ability or item that can remove negative effects is viable for this.
Mr. Willy May 12 @ 12:20pm 
Can it work on my clusterfuck of WOTC mods and stabilize that or do I need to upgrade to Nanomedikits first?
teh1archon May 9 @ 8:10am 
Yeah I know, it was in a finished run. This will serve me in the new run :)
.vhs  [author] May 9 @ 6:17am 
@teh1archon You'd probably lose him even if you could stabilize him at that moment, because you would not be able to carry him. That's why there is a requirement in this mod which should fix that behavior.

@codenameray, of course, it should work with anything.
codenameray May 9 @ 12:44am 
Does it work with ALWAYS BLEED OUT mod?
teh1archon May 8 @ 9:40pm 
Good. Because of the non-WotC version I lost a soldier whom I couldn't stabilize :(