58 ratings
Rick and Morty Voicepack - Legacy or WOTC
File Size
96.583 MB
May 7 @ 12:45am
May 8 @ 5:21am
4 Change Notes ( view )

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Rick and Morty Voicepack - Legacy or WOTC

These guys don't need any introduction, you know who they are. Wubbalubbadubdub! This mod adds Rick Sanchez and Morty Smith to your list of in-game soldier voices. It will work on Legacy AND WOTC but won't work on faction soldiers.

Like Shodan v2.0, this one's been kicking round my hard drive for a while, unreleased because there was already a Rick & Morty pack on Steam by NinjaDuckie. But he had Rick AND Morty speaking on the same character, and because he doesn't want to update for season 3, and because my version has a ton more cues on it, I've decided to go ahead and release my version.

It includes cues from all three seasons, and the DOTA 2 Announcer pack.

Morty has 246 cues and the most annoying whiney voice in the wooooorrrrrld.

Rick has many more at a whopping 610 cues.

Radio Filter has been applied to both, and sound files were reduced to mono to keep the .upk file size down.

I've tried to avoid characters names where possible, but these guys say each other's names all the time, ALL THE TIME, and most of the time if you truncate the name out of the sound file, it sounds like dog's balls. So I've left a lot of them in. My advice is to use a soldier customization mod, and as soon as you've done Gatecrasher, get into the Armory and change two of your soldiers to Rick Sanchez and Morty Smith. Send them into the field all the time, bond them if you like. That way, when they talk to each other, they're just talking to each other.

Rick and Morty are both voiced by Justin Roiland.

******Updated 8/5/18: Forgot to add delay nodes to Morty's 'Out of Ammo" and 'Loot Spotted' cues, to reduce thelikelihood of them playing the same time as a 'Kill' cue. Updated ini and int files to avoid a conflict with Emmote's Mordin Solus voice pack (Thanks Galliar!)
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twitch.tv/justinforjustice May 28 @ 8:01pm 
Any tips on making my very own rick and morty in game instead of just re-naming some characters
like mod wise?
Sea Lily May 21 @ 11:02am 
This is great. I really appreciate having seperate voice packs for both Rick and Morty, the other combined pack was fine but this is much nicer when they have to get split up in-game. Combined with the soldier size-change mod to make morty a shorty, it's a ton of fun.
[RQ] StuballZ  [author] May 20 @ 2:53pm 
@ Snake Burton: I didn't even know what an incel was. You have taught me something today.
Snake Burton May 20 @ 10:35am 
More like the Herb-annator, ah ha ha, god bless the jaggy incels
Snake Burton May 20 @ 10:14am 
@Stuballz Very cool, you did the artwork on those? I'll check them out
(wanted to be comic artist growing up, freshman year of college my pen and ink prof said "you can't see the forest through the trees", I was like WTF does that mean? 20 years later, oh, he was saying if you focus too much on the details, you miss the big picture. ok then just say that, ya inscrutable flake)
[RQ] StuballZ  [author] May 20 @ 2:49am 
@The_Hermannator: Not going to happen.
The_Hermannator May 20 @ 12:22am 
please kill yourself
[RQ] StuballZ  [author] May 19 @ 8:29pm 
@Snake Burton: Or you could buy one of my indy comics on Ownaindi: https://ownaindi.com/creator/stuart-rumbel/
ODINspearX May 19 @ 5:25pm 
Seriously, thank you.
[RQ] StuballZ  [author] May 16 @ 4:14pm 
@Snake Burton: I don't, actually. Maybe I should. Okay, I'll set up a Patreon page, and I'll drop a link here when it's ready to go live.

Thank you for the nice words though, feedback like that is always a treat. Feedback like that keeps me going. On the subject of voicepacks, I thought I was pretty much finished, aside from updating the Archer packs when the current season is finished. But ... I'm not. I'm currently working my way through Community, and after that, maybe Brooklyn 99. I love the idea of playing with a Captain Holt pack. And a Rosa pack. And hell, all of them. They're all such great characters.

I am keeping all of my original sound files handy, with the intention of porting many of my voicepacks to XCOM 3, assuming it's moddable.