XCOM 2
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Reaper Scythe Class
 
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May 5 @ 10:40am
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Reaper Scythe Class

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Description
Every Reaper uses stealth and distraction as a powerful asset, slaying foes from the shadows, but some prefer to dispatch their enemies with a swift blade rather than anything quite as... loud... as using explosives. Of course, they still carry the Reapers' signature Vektor rifle, and are quite capable of killing from a distance as well.

The Reaper Scythe class is an additional class for the Reapers. Newly created Reapers will have a random chance to be a Reaper Scythe instead.

  • Reaper Scythe Squaddies get Shadow, like a typical Reaper, but also gain the ability to use a sword rather than a claymore.
  • At Corporal level, Reaper Scythes can choose between Sting and Shadow Rising, which adds an additional charge to Shadow.
  • At Sergeant level, they get Target Definition or Triple Sting, which adds two additional charges to Sting.
  • At Lieutenant level, they get Silent Killer, Blademaster or Needle.
  • At Captain level, they get Hunter's Instinct (the same as the Ranger GTS perk), Assassinate, which is a two-action shot that has a 0% chance of detection on a kill, or Honed Edge, which adds shred to melee attacks.
  • At Major level, they get Implacable or Banish.
  • And at Colonel level, they get Bladestorm or Total Darkness, which greatly reduces enemy detection radii, possibly to zero.

Make sure you have the Multiple Faction Soldier Classes mod installed, or Reaper Scythes won't show up!

WOTC Only.
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62 Comments
Arkhangel Oct 23 @ 7:35pm 
@Lord: in fairness, the Network Tower is Trivial anyways. a patient enough person with a Phantom Ranger could do the same thing, just with more turns.
NoSeKe Sep 21 @ 11:04am 
Sorry if this has already been said but I found a couple of bugs:
- The GTS reaper upgrade is locked even when my reaper is a colonel. It's weird because at some point it was available to purchase but a few hours later it's greyed out and imposible to unlock.
- During the advent network tower mission my reaper kept getting revealed even when I have the zero detection radius perk. It didn't happen on any other mission, just in that one. Maybe it's because of a conflict with the concealment "buffs" you can buy with intel before that mission?

And before I forget, thanks for your mods, I use the three extra faction classes and they're great!
Flamingcheesepie Sep 13 @ 8:21pm 
Question, any possibility of adding compatibility for Total Darkness to the base Reaper? That is, if I added Total Darkness to the base Reaper, could you do the same thing with TheInvis on the Scythe? I figure that's why it lags so hard when the base Reaper, while under Tota Darkness, moves or takes any actions.
lordabizi Sep 9 @ 2:04am 
I think Total Darkness trivializes the ADVENT network tower? If you have zero detection radius, you can just charge a scythe reaper to the console and win, and you will never be detected...
MysticGohanow Aug 21 @ 4:22am 
I have a problem- i can't give my Reaper Scythe an blade. Any ideas why it's not working? Or what to do? Or how to give him dat blade?
Flamingcheesepie Aug 11 @ 12:07pm 
And I figured it out, I'm just dumb (about the skirm stuff). I apparently had random +s in there that fucked it up. It's compatible @DisasterZone
DisasterZone Aug 7 @ 8:38am 
If this adds charges to Sting, is it compatible or incompatible with the mod that just makes sting a Cooldown ability instead?
Flamingcheesepie Aug 6 @ 8:06pm 
Unfortunate I guess. Would you be able to diagnose the problem if I were to send you my code for the heavy and base class stuff, or too busy? Aternatively, any possibilities you could think of for me to look at myself? (Btw, when I said recruit, as in not even starting with marauder. However, skirmisher heavies are still fine)
PZ  [author] Aug 6 @ 3:30pm 
@Flamingcheesepie
That is really strange. I've never seen that happen, unfortunately.
Flamingcheesepie Aug 1 @ 9:39am 
So, apparently I can start with a normal Skirm still. However, he came as a recruit or something? And therefore promoted directly into another random class. You sure that's still related to the covert ops problem?