XCOM 2
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[WOTC] PGO: Weapon Upgrades Addon
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0.181 MB
May 5, 2018 @ 7:56am
May 5, 2018 @ 7:20pm
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[WOTC] PGO: Weapon Upgrades Addon

Description
OVERVIEW
This mod adds new Proving Ground projects to unlock weapon upgrades in the Engineering Bay. I made this mod as an addon for my Proving Ground Overhaul mod but it can also be used as a standalone mod.

FEATURES
All project times/costs and item costs/resell values can be edited in the config file (you can add or remove anything, even corpses).
  • Adds new Proving Ground projects to unlock weapon upgrades
  • Renames basic weapon upgrades for better sorting - e.g. "Scope" is now called "Basic Scope"
  • Basic weapon upgrades projects are unlocked by "Modular Weapons" and "ADVENT Officer Autopsy" researches
  • Advanced weapon upgrades projects are unlocked by "Magnetized Weapons" research and the corresponding basic weapon upgrade project
  • Superior weapon upgrades projects are unlocked by "Plasma Rifle" research and the corresponding advanced weapon upgrade project
This mod acts as an Elerium Core sink. There are 21 new projects. This means you will need 21 Elerium Cores to unlock all superior weapon upgrades (unless you change the default project costs). So choose carefully which upgrades you want to unlock first.

The configuration file should be in the following location:
<Your Steam Install> \steamapps\workshop\content\268500\1378527184\Config\XComPGOWeaponUpgradesAddon.ini

COMPATIBILITY
This mod should be compatible with almost any mod.

It should be safe to add mid campaign.

CREDITS
I'd like to thank the following persons:
  • .vhs for making the awesome thumbnail picture
Popular Discussions View All (2)
0
Sep 16, 2019 @ 2:29pm
German Translation
Sniper677™
0
May 11, 2018 @ 5:42am
Spanish Translation
Chu Nana Go
< >
37 Comments
Zwitter Feb 24 @ 11:19am 
does this conflict with a better repeater?
Sandvich Dispenser Nov 6, 2019 @ 3:19pm 
Yeah, totes would be nice if there was a suppressor version (the previous guy put a link to the their mod)
captain_war_angel Oct 31, 2019 @ 10:45am 
[H]. GrimPanzer Oct 26, 2019 @ 7:21am 
I looked trough all the mod ini's and files yet cannot seem to find, what line to change if i want the superior weapon upgrades to be unlocked after magnetic weapons instead of plasma (im running coil weapons instead of plasma mod ). Any tips on what to change?
Sniper677™ Sep 16, 2019 @ 2:29pm 
Added an initial version of German translation as discussion topic above.
=[NK]= Col. Jack O'Neil Sep 6, 2019 @ 8:06am 
If I could chime in with everyone, don't suppose you could do an option for thos of us who are using tactical suppresors please? :)
Masterman Jul 10, 2019 @ 6:03am 
Does this interfere with Tactical Suppressors? They all got changed back to repeaters
DragonKnightXCX Jun 21, 2019 @ 7:59pm 
Does anyone know how to add new items to this mod? I would like to add the Black Hole Generator Weapon and the Sub Sonic Grenades; but I have failed at configuring it. Has anyone succeeded at this or know how to?
Lebowskichild Jun 19, 2019 @ 5:56am 
Would this work with Weapon Upgrades Expanded WotC?

https://steamcommunity.com/sharedfiles/filedetails/?id=1159373456

If I load it afterwards there would be no issues, correct?
Kuhler Män Jun 17, 2019 @ 8:03am 
Got it wrong, didn't know you had to produce everything in order to get better attachments only got basics thus I was confused