XCOM 2

XCOM 2

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Multiple Faction Soldier Classes
 
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Apr 29 @ 3:29pm
May 22 @ 4:47pm
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Multiple Faction Soldier Classes

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Description
Adds support for faction soldiers of different classes, so not every Reaper, Skirmisher, and Templar have to belong to the eponymous class. These are supposed to be fairly large resistance factions, so surely they'd have some diversity among their troops, right?

All newly generated faction soldiers will be randomly assigned a valid class for their faction, from the list defined in XComFactionClasses.ini. You can also change your faction soldiers' classes with MakeFactionSoldierAClass, which works like MakeSoldierAClass but actually works with faction soldiers.

Since you don't normally get all that many faction soldiers in the course of a game, you might want to install a mod to give you more, or just cheat: type GiveFactionSoldiers into the console.

This mod makes it possible to add new faction soldier classes, but does not itself add any. You'll need to install a mod that does or nothing will be any different! (If you don't want to play with all of these classes, you don't need to install them all. Just install the ones you're interested in!)

Supported Classes

It overrides X2Action_Loot to make Channel work right with other Templar classes, and it overrides UIOfficerTrainingSchool to make it possible to purchase GTS upgrades for alternate faction classes. If you don't care about that stuff, you can disable the overrides.

WOTC Only.
Popular Discussions View All (2)
5
May 13 @ 11:06am
Templar Paladin - Suggestion
[Cheeky] Flashstriker
4
5 hours ago
Skirmisher Elite (Suggestion)
Circle of Psi
< >
52 Comments
来啊,造作啊 Jun 21 @ 3:55am 
Hello,the mod very nice.But I found all the faction soldiers are new classes,I want to know how to adjust the random probability.
PZ  [author] Jun 13 @ 4:38pm 
@Withstandinator
Sorry for the slow reply. I've been busy lately. Based on what you've said it may be a conflcit between A Better Barracks and this mod that is ultimately causing the problem. That's just a guess, so don't put too much credibility in it, but I couldn't reproduce your issue and I don't use ABB, and other ABB users have also reported problems with this mod, so it remains a possibility. Thanks for the information!
Withstandinator Jun 7 @ 5:27pm 
When I run any of these sets of mods along with A Better Barracks, I also get the base heros skills shuffled around like others described.

I use pool people, and the option to start with a particular hero. Your command can set them to the alternate class and be fine, or it sets to the base one all jumbled up.

Just a data point for you
Bdbrown6900 May 24 @ 1:43pm 
I am currently playing with Musashi's RPG Overhaul. This mod changes many aspects of the
game, including AP points. If you want to use any of the new faction classes with this
mod, you will need to add the appropriate code below to the mod's XComClassData.ini file.
(*\workshop\content\268500\1280477867\Config\XComClassData.ini)

[ReaperScythe X2SoldierClassTemplate]
-BaseAbilityPointsPerPromotion=10
+BaseAbilityPointsPerPromotion=30

[TemplarPsion X2SoldierClassTemplate]
-BaseAbilityPointsPerPromotion=10
+BaseAbilityPointsPerPromotion=30

[SkirmisherHeavy X2SoldierClassTemplate]
-BaseAbilityPointsPerPromotion=10
+BaseAbilityPointsPerPromotion=30
Skarsatai 2.0 May 23 @ 12:18pm 
@ATF_Coldblooded Carebear || . I can see this as well in my game. At present there are all three new classes as recruits, but non of the former Hero classes are appearing at all. maybe we need more hero classes so the pool routine has more options to decide ?
@PZ or do you have to create these three original classes as addon as well and so the pool routine can better decide?
PZ  [author] May 19 @ 6:12pm 
@Kamen Rider Danilos
That's a good point. I added a MakeFactionSoldierAClass which works like MakeSoldierAClass but actually works with Reapers, Skirmishers, and Templars. For example to make Outrider into a default Reaper you'd type: MakeFactionSoldierAClass "Elena Dragunova" Reaper
ATF_Coldblooded Carebear || May 19 @ 5:22pm 
it's a general issue my game that the New heroes class will overright the default skill set and make them all Reaper Scythe, Skirmisher Heavy, Templar Psion even when the class is default ones
Kamen Rider Danilos May 18 @ 10:54pm 
have an issue: what if you want Outrider and Mox to be the default Faction Classes, but the game REFUSES to make them such? For example, I keep trying to reload to make Mox a default Skirmisher, but he keeps being turned into a Skirmisher Heavy...

I DO have a mod that allows for additional Faction Heroes... ... ...

I also tried MakeSoldieraClass, but it doesn't seem to work on ANYTHING other than regular XCOM Operatives...
PZ  [author] May 15 @ 12:10pm 
@Compo The Smoggie
If you want things to not be skewed towards the new classes, set FavorNewClasses to false. Instructions for doing so are in my comment to [Cheeky] Flashstriker below.

Anyway, all three class mods require MFSC but they do not require each other in any way. If you only like the Reaper Scythe, you can only install the Reaper Scythe and just play with the standard Skirmisher and Templar. I'll clarify that in the description.
Compo The Smoggie May 15 @ 11:50am 
I kinda like the Reaper Scythe class with the CQB perk of the sword, but without the sidearm of a Templar or the ripjack of a Skirmisher, sorry PZ, unless the mod is reworked so the random chance is 50% and not so each faction hero I get is a Templar Psion, Skirmisher Heavy or Reaper Scythe. I won't be using the mod.

Fun and great idea. I'm not 'knocking it' for you mate.

As for the multiple sidearms in utility slots. I 'couldn't get my head around' using that mod.