Cities: Skylines

Cities: Skylines

48 ratings
Friedrichs Bridge Lighted Obelisk
File Size
1.144 MB
Jan 31 @ 3:41am
1 Change Note ( view )

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Friedrichs Bridge Lighted Obelisk

In 1 collection by AmiPolizeiFunk
Essential Ami's Berlin Assets
100 items
This is one complete Obelisk column with a globe lamp on top, based on the Friedrichsbrücke, Berlin. The asset uses the "Advanced Wind Turbine" electricity template for easy placement on water and a game-generated concrete base. Be sure to get the prop pack or it won't have the light! Search "fried" with "FindIt!" mod to bring up this asset and the 3 props.

Obelisk TRIS: 630
LOD: 98
main map: 512x1024 diffuse
LOD map: 128x128 diffuse

Pls uprate! Thx :)
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AmiPolizeiFunk  [author] Feb 12 @ 1:45pm 
heh thx. I just don't know that much about the road editor yet as I haven't tried it. I'm still curious to know how well we can do bridges in it and how flexible they can be... :)
Strechnitz Feb 12 @ 11:11am 
I'm sorry for the confusement AmiPolizeiFunk. My last remark was not serious. Hence the smiley face. :-)

The real bridge is beautiful, but these obelisks themselves are already great. They add to the variety of bridges we can make already.

You just work on your own projects. I look forward to the next one.
AmiPolizeiFunk  [author] Feb 12 @ 10:37am 
I'm not sure that I'd ever try to do the bridge. How would I even do it? I don't like the procedural objects solution and I don't like a static prop solution because it wouldn't be flexible. Could the road editor be used to do a bridge like this?
Strechnitz Feb 8 @ 11:18pm 
Very Nice! thank you. I'll wait patiently for the rest of the bridge. ;-)
Armesto Jan 31 @ 12:19pm 
Oh, well, it's nice anyway :D
AmiPolizeiFunk  [author] Jan 31 @ 12:01pm 
I also wanna do new Berlin-style quays with weathered sandstone walls but I'm secretly hoping someone with road editor experience will beat me to it.
AmiPolizeiFunk  [author] Jan 31 @ 12:00pm 
no sub-buildings, just the 2 props (light frame and light glass). I considered doing a textured base, but it looked out of place against my bridges, which have mostly simple concrete pillars. In the future I may consider doing the entire bridge, with textures that run deeper, but that's a project for another day.
Armesto Jan 31 @ 9:19am 
So, this is a easy placement version, I understand. I suppose you are using sub buildings for the glass, so, as a sugestion, what do you think of another sub building under it with nobase shader and texture? That way you can raise it without concrete but actual stone textures (let's be honest, it doesn't fit very much). Anyway, looks beautiful :D
Rooster Jan 31 @ 5:55am 
Fantastic.A great asset.
AmiPolizeiFunk  [author] Jan 31 @ 4:05am 
You're very welcome, glad you like it :medkit: