XCOM 2
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Soldier Loadout Overhaul
 
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0.332 MB
Jan 30 @ 4:48pm
Feb 9 @ 6:02pm
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Soldier Loadout Overhaul

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Description
QoL overhaul of the loadout screen.

First:
Adds categories for each slot, as an intermediate step to getting the list of equipment. The categories are based on weapon/item type, and are completely configurable from the ini file. There is also an 'other' tab, which will collect any item that doesn't fit into a category. You can also ignore slots, and they will work the same as the vanilla loadout. For the players out there that wish to micro manage their categories, you can make entries in the config file with the item name and new category, and they will be sorted correctly.

Second:
Removed the 'strip' buttons and instead allowed the player to see all weapons, equipped or not. If the player attempts to equip a weapon that is already equipped by another soldier, the weapon will be moved from one soldier to another, and the original soldier will have it's loadout stripped.

Overrides UIArmory_Loadout and is not compatible with any mod that also overrides this. The override should be Highlander compliant, so hooking into the class should work fine.

If you are not seeing images, delete/backup your XComArmory_Overhaul.ini file and then run the game, it will regenerate the correct config with image paths added.
Popular Discussions View All (3)
5
Aug 3 @ 3:07am
Other ideas for improvements
Long Live [A]lliance
1
Feb 1 @ 2:03am
Primary Secondaries by Musashi Config
Long Live [A]lliance
0
Jan 31 @ 6:09pm
Config file documentation
Long Live [A]lliance
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55 Comments
Long Live [A]lliance  [author] Oct 12 @ 7:00am 
Probably, looks like there was an update.
Franimus Jun 20 @ 9:27pm 
Any chance of a vanilla/LW2 version?
José May 25 @ 3:59pm 
Any luck with making this compatible with Cross Weapon Training? Seems that the easiest solution would be to allow all weapon categories to be visible to all soldiers.
Long Live [A]lliance  [author] Mar 21 @ 2:43pm 
mmm thats a good idea. I'll look into it
RealityMachina Mar 20 @ 5:05pm 
Can there be some sort of event trigger in "isCategoryEquipable" to make it more compatible with other mods that may alter what a unit can equip? This screws over Cross Weapon Training as it is because the mod hard checks what a soldier can equip according to a class: there's no way for my mod to tell it they can equip other categories due to a trait they have.
Kazraan Feb 17 @ 11:00am 
Humm. Thanks. I will try running everything tonight.

Knowing my luck, I broke something lol
Long Live [A]lliance  [author] Feb 17 @ 10:40am 
If the config file doesn't exist and the mod works correctly then you are all good. If the file doesn't exist and the mod doesn't work at all, you've got something broken
Kazraan Feb 17 @ 9:14am 
@Dragon32

I can't find that particular .ini anywhere though. Should I just delete the entire config folder?

Thank you for your response btw.
Dragon32 Feb 17 @ 1:41am 
@Kazraan:
Try deleting the one in
My Games\XCOM2 War of the Chosen\XComGame\Config
Kazraan Feb 16 @ 9:58pm 
Okay, maybe I am dumb, or maybe just missing something. I cannot find
XComArmory_Overhaul.ini
Anywhere. I followed your directory, and it is not there.