Cities: Skylines

Cities: Skylines

27 ratings
University -- Science Hall
File Size
10.946 MB
Jan 27 @ 12:13pm
1 Change Note ( view )
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University -- Science Hall

In 1 collection by danfunk1987
University of Skylines
2 items
Built with the following information:
Tri Count: 10580
Nor. Map 2048x2048
Dif. Map 2048x2048
Ill. Map 2048x2048
Spe. Map 2048x2048
Alp. Map 2048x2048

Tri Count: 980
Dif Map 512x512

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informmanuel Feb 8 @ 10:08am 
This requires green cities DLC :S
OD Gaming Feb 5 @ 9:44pm 
I can't seem to find this building in the game even with the FindIt! mod, and I've search through the entire list of Unique building multiple times. In fact, it doesn't even show as being loaded in the asset report generated by the Loading Screen mod. Which is a shame, as this building is beautiful and was going to go so well with my downtown University complex! :( I'll try resubbing and see if that helps, but if you are able to make any updates please let me know!
danfunk1987  [author] Feb 5 @ 4:25pm 
I do want to apologize for anyone having discrepancies with the LOD or tri count. I’m new to this and am currently in work to lower the tri and fix the LOD. Should be RICO friendly and find it mod. It’s a unique building, so if all fails, check your unique buildings and it should populate there. Thanks everyone for your concerns and suggestions and I’m in work to fix it.
OD Gaming Feb 4 @ 11:46pm 
I love the way this building works, but it doesn't appear to load in game? Anything you can do to help?
iGMX Feb 2 @ 4:18pm 
Unoptimized triangle count for such a small asset. :/
Jack Feb 2 @ 2:34am 
Broken assets:

1283518053.University -- Science Hall_Data: LOD has too many vertices [BrokenAssetException]

No details
danfunk1987  [author] Jan 28 @ 11:48am 
alborzka, 350 students.
Neww_ Jan 28 @ 12:55am 
Very nice looking building, but like barcasam suggested the tri count is pretty high. looks fantastic though
alborzka Jan 27 @ 6:16pm 
How many students can it accomodate?
danfunk1987  [author] Jan 27 @ 4:16pm 
I’m adjusting the tri count. I didn’t think about it until I was rendering and texturing the images. I’ll have it adjusted on the next update. Thank you. :)