Stellaris

Stellaris

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Xeno Fauna 1.9 Edition
 
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Dec 22, 2017 @ 1:19pm
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Xeno Fauna 1.9 Edition

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In 1 collection by AlphaAsh
How I Played AlphaMod 1.9
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Description
Find and exploit animals on alien worlds.

This simple mod adds several planet-based alien animals (strategic resources) for you to discover and exploit.

Here's how you go about doing that:

1 - Research Xeno Life Studies.
2 - Build a XenoFauna Studies on a planet.
3 - Clear some blockers on that planet.

Depending on local conditions, there's a very small chance that some interesting xeno fauna will be discovered once a blocker is cleared.

Each type provides a small empire bonus by just having it but you can build empire unique buildings on the deposit for further bonuses. The empire unique building on a deposit provides the majority of the empire modifiers, not the SR itself.

There are currently 10 different xeno fauna types to discover.

DISCOVERING ANOTHER DEPOSIT
  • A generic breeding center, that is built adjacent to a second deposit of a Xeno Fauna type already being exploited on another planet, increases that deposit by 1 once complete.
  • Further, if there's no building on the second deposit, an additional specialised breeding center is immediately added to the deposit's tile.
  • This allows you to exploit any additional instances of a Xeno Fauna type you are lucky enough to find.

COMPATIBILITY
This mod modifies the following vanilla files: common/technology/00_soc_tech.txt
Built against v1.8.3. Untested on 1.8.2 or earlier.
Should work fine with an existing save-game.

RECOMMENDED MODS
If breeding space-borne creatures is more your thing, please try Gwen's Domesticated XenoFauna, which is one of the inspirations for this mod: http://steamcommunity.com/sharedfiles/filedetails/?id=817648237&searchtext=domesticated

Licence: Original artwork is copyright the author & Alpha Strike Games Limited.


Majestic Trials (A Game My Wife and I Made With Wizards In It):
http://store.steampowered.com/app/638060/Majestic_Trials/
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13 Comments
AlphaAsh  [author] Feb 24 @ 11:26am 
uh huh
maxrander03 Feb 24 @ 10:17am 
only thing is now i have to rebuild that empire from scratch as my hardrive the saves and info on the empires was deleted by a error which resulted in windows wiping it self
AlphaAsh  [author] Feb 24 @ 10:13am 
k
maxrander03 Feb 24 @ 10:02am 
yea dont know if it was the combining of this and the way my empire was designed but i had converted all the animals in to AI killing drones
AlphaAsh  [author] Feb 24 @ 2:50am 
It did?

No ETA. When it's done.
maxrander03 Feb 23 @ 10:20pm 
any time frame on the 2.0 update as this mod is cool when used with the kiler AI empire it allowed you to create really cool AI armies in that you could merge them in to your empire as basic Drone units and create AI armies using them as the design base
AlphaAsh  [author] Feb 23 @ 2:26pm 
It will be updated to 2.0 standalone.
Superjew92 Feb 23 @ 12:50pm 
will this be updated to 2.0 or included in alpha mod 2.0
lindsaymidas Feb 18 @ 9:48am 
Anyone had a list of xenofauna types. I try to setup a menagerie :steamhappy:
atm what i had discovered;

1. Pukachi
2. n'Pooper
3. Psiguin
4. Rocknosher
5. Lumbercat
6. Kinkragon
7. Headhug
8. Emerald Tiger
9. Monarch Eagle

Anyone knows what is the 10th xenofauna type?
AlphaAsh  [author] Jan 1 @ 2:55pm 
No. That'll be re-introduced to AlphaMod soon.