Stellaris

Stellaris

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Maximum Fleet Size: 50 (1.9 ONLY)
 
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Dec 14, 2017 @ 5:19pm
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Maximum Fleet Size: 50 (1.9 ONLY)

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In 1 collection by Dragon of Desire
Dragonchampion's 1.8 Collection
118 items
Description
So, waiting for 2.0 is taking forever, isn't it? SO, to help with that, I have discovered something that can help with the Doomstack!

This mod reduces the amount of ships that can be in any one fleet to 50 ships. This makes itso you and the AI have to make multiple fleets with multiple admirals each, and have to control them and manage them! This is mimicing a change that will come in 2.0, with maximum fleet cap per admiral.

Howevr, this isn't a perfect telling of what will come in 2.0 What this does NOT do is add in researches to increase this limit. Unfortunately, that means the cap is ALWAYS 50, from day 1, to year 4000, it's always 50.

This method has been seen by Wiz, and he stated it wasn't really used because it just makes AI spam fleets instead of dealing with the doomstack, as Wiz said here: https://www.reddit.com/r/Stellaris/comments/4f173o/maximum_fleet_size_or_averting_stack_of_doom/

TL;DR:

This mod ADDS:
* A cap of 50 ships per fleet


This mod DOES NOT add:
* Researches to increase the cap
* The ability for admirals to increase the cap
* Supply lines and limits
* Anything else

Image is not mine, just editted by me!

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THIS MOD WILL NOT BE SUPPORTED AFTER 2.0
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57 Comments
Krylia Viru Mar 5 @ 11:40pm 
I want those ships.
WorstPlayerYou'veEverSeen Feb 14 @ 2:12pm 
The mod isn't working for me for some reason. The AI is still amassing fleets of hundreds, and I can still merge fleets above 50 ships.
Dragon of Desire  [author] Feb 6 @ 8:37pm 
Hahaha, thanks. My mods may be simple, but they're things I personally like seeing in the game. Things to make variety and some interesting effects happen.
👌 Dukhat Feb 6 @ 12:23am 
Oh jeez, exactly what I've been looking for! And then I looked at your other mods,
only to realize I'm subscribed to nearly half of them, so just wanted to say, excellent work! :p
Dragon of Desire  [author] Feb 5 @ 11:14am 
Hahaha, sounds like you're having quite an interesting game, Revenge!
In_The_Motion Feb 5 @ 8:55am 
Dragon of desire, would like to update of what happens in my games, take nsc, take this mod, and other nice couple, now expect huge fleets with complexive power up to 2 milions, right two milions... when several fleets that goes from 100k to 500k each, and not even full to 50 ships each, smash each other, wars becoming real hell, when with other mod i can see, empires can lose up to 1000 ships and even more, situations like ww1 and the blitzkrieg from ww2 happen on daily basis. and doomstaks are a long story of the past.
Ivan Ivanovich Ivanov Feb 4 @ 5:04pm 
Oh my mistake.
Dragon of Desire  [author] Feb 4 @ 12:28pm 
No problem, also it's number of ships, not the fleet size (battleships are 1, not 8 for instance). It's 50 ships total. I was relatively sure FEs also follow this, too...
Ivan Ivanovich Ivanov Feb 4 @ 10:58am 
There's a situation in the game where you can group two fleets together if one fleet is just below 50 and the other fleet would put the new fleet just above 50. For example, you could have a fleet of 48, and merge it with one cruiser, which is 4, giving you a fleet of 52, you could then make this new fleet as large as you want. Sometimes the AI does this and gets fleets way larger than the limit.

Also, fallen empires have their fleets already spawned in, so their fleets are much larger than 50, I don't know if this is the case with crisises.

Lastly this mod breaks the fleet manuevers event, since the fleet power required is proportional to your total military power, and you could only use one fleet to complete the event.

Sorry for the long post, but these are all the problems I've encountered while playing with this mod.
Dragon of Desire  [author] Feb 3 @ 12:17pm 
Not sure, it SHOULD, I mean, it's a define for everyone, not just you.