Stellaris

Stellaris

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Enhanced Primitives
 
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File Size
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0.123 MB
Dec 13, 2017 @ 12:24pm
Dec 22, 2017 @ 9:58am
13 Change Notes ( view )

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Enhanced Primitives

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Description

Enhanced Primitives (1.9.X)
w.i.p

Do you think that primitives are too weak for your fancy ships? Think again! They will shoot you down with era unique weapons and boost their resources with new technology!

What does this mod add?
- 5 new buildings (Surface Mine, Nuclear Power Plant, Industrial Farm, Fallout Shelter, Industrial Factory)
(Only for primitives ofcourse!)

What does this mod improve?
- The primitive space station; it gives a small weapon slot filled with a small nuclear missile to shoot down weak ships.
- Builds more armies & buildings in each event.
- Gives the primitives more pops in each event.

This mod also changes alot of settings regarding primitives.

Translation Process
- English 100%
- German 100% by Gamer6Gamer
- French 100% by SynthPepe
- Russian 100% by bloodykot
- Spanish 100% by Kamil!
- Polish 100% by Kserkes
- Portuegese 100% by Kamil!

Future Plans
- Castles,...
- Localisation changes for vanilla

Leave a Like & Favorite? ;)


Compatibility
This mod overwrites the primitives event file!

My other mods


Popular Discussions View All (1)
12
Dec 21, 2017 @ 12:32pm
PINNED: Bugs & Problems
[6thAL]Rct. MikeWe
< >
100 Comments
Katzensuppe Mar 29 @ 11:29pm 
Will this be compatible with the mods Tomb World/Hive Mind/Robot Primitives by Violent Beetle? Would be pretty neat. If you don't know them yet, try them out~
Thanks for announcing it !
Shadowguardian91 Mar 27 @ 10:27am 
@mikeWe I love you !!!!!!!!!!!!!!!!:steammocking:
[6thAL]Rct. MikeWe  [author] Mar 27 @ 9:50am 
I'm sorry for not updating this mod. I will update this in a week!
Pode Mar 9 @ 10:05am 
Understandable, the zone is in an annoying amount of flux ATM. Our mods run nicely alongside one another AFAIK, and it's probably best to keep it that way for folks who like yours but not mine. My event-fu is weak enough that I'm not sure how much help I can be to you. But this idea, I think I can do. I'll try to code it up and send you just the necessary files to add if you're down. Repayment for the armed primitive station that I still intend to do lots more with someday.
[6thAL]Rct. MikeWe  [author] Mar 9 @ 9:50am 
@Pode, thanks for that but I'm not in the stellaris-zone atm. Unless you and me could merge our ideas into 1 mod.
Pode Mar 9 @ 8:33am 
Mike, if you want to give space age primitives a few in system only corvettes, you can use my 00_utilities_drives overwrite file to make the game AI design ships with no FTL drive. Then via your events give the primitives the techs for fission power, chemical thrusters, corvette hulls, and whatever armor and weapons you want them to have. You can copy event code from game_start.9 to give them the 3 corvettes other empires start with, and then the AI will design and equip them automatically.

Unfortunately you need to overwrite 00_utilities_drives like I did to set the ai_weights up one for every drive, otherwise the AI won't upgrade from no drive until it gets hyperdrive 2.
Buuwack~¬! Mar 9 @ 7:40am 
totally agree with the other guy, primitives should have non-FTL small ships!
~Teriteri~(学園長 Mar 6 @ 6:14am 
I suggest primitives can build weak ships without FTL engine, then if 2 primitives spwan in a same system may have war lol
Stalin Mar 1 @ 5:00pm 
Oh boy! Can't wait for Space Crusades