Stellaris

Stellaris

281 ratings
Enhanced Primitives
 
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File Size
Posted
Updated
0.123 MB
Dec 13, 2017 @ 12:24pm
Dec 22, 2017 @ 9:58am
13 Change Notes ( view )

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Enhanced Primitives

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Description

Enhanced Primitives (1.9.X)
w.i.p

Do you think that primitives are too weak for your fancy ships? Think again! They will shoot you down with era unique weapons and boost their resources with new technology!

What does this mod add?
- 5 new buildings (Surface Mine, Nuclear Power Plant, Industrial Farm, Fallout Shelter, Industrial Factory)
(Only for primitives ofcourse!)

What does this mod improve?
- The primitive space station; it gives a small weapon slot filled with a small nuclear missile to shoot down weak ships.
- Builds more armies & buildings in each event.
- Gives the primitives more pops in each event.

This mod also changes alot of settings regarding primitives.

Translation Process
- English 100%
- German 100% by Gamer6Gamer
- French 100% by SynthPepe
- Russian 100% by bloodykot
- Spanish 100% by Kamil!
- Polish 100% by Kserkes
- Portuegese 100% by Kamil!

Future Plans
- Castles,...
- Localisation changes for vanilla

Leave a Like & Favorite? ;)


Compatibility
This mod overwrites the primitives event file!

My other mods


Popular Discussions View All (1)
12
Dec 21, 2017 @ 12:32pm
PINNED: Bugs & Problems
Mikkel
< >
112 Comments
Mikkel  [author] Sep 8 @ 2:13pm 
I have to rewrite this mod one day, the primitives script has been changed in the later updates
Pinenuts Sep 8 @ 10:14am 
Oh so you're not gonna be able to make it work with 2.0 patch (or 2.1)? That's sad.
-Kato- Jul 24 @ 11:18am 
Any Update new ?
Phoenix Legacy Jul 7 @ 8:30am 
I think this mod causes a sudden, infinite spawn of blank event popups with the current version of Stellaris. At least I removed it from my mod list and it stopped the infinity popups from happening (aka. a new popup with a clickable OK button would appear every single ingame day).
Evil1Russian Jun 30 @ 3:02pm 
are you alive?
BigTiddyNaziGF Jun 20 @ 12:53pm 
Update?
Panzer Blitz Jun 2 @ 5:03am 
make them go into space with rediculous bonuses and a fleet if they survive an invasion pls @[6thAL]Rct. MikeWe
History Repeats Jun 1 @ 5:49am 
update plz
The Erubian Warlord May 26 @ 11:02am 
plus 1 for compatability with Violent Beetle's mod please
Shadowguardian91 May 4 @ 6:41pm 
so does that mean its not happening now?