XCOM 2
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[WOTC] EC Map Pack 2
 
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Tags:  Map
File Size
Posted
Updated
212.766 MB
Dec 3, 2017 @ 1:00pm
Jan 7 @ 7:14am
12 Change Notes ( view )
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[WOTC] EC Map Pack 2

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Description
Strongly suggest not downloading this mod if your going to have a iroman run, since bugs tend to happen.
If you are I recommend you to save every time before starting a mission incase anything happens THX


This mod will add unique maps involving with map plots (Whole map)
It is compatible with all mods out there including map mods,and total conversions
23 Map Plots Total so far

City Center
City Center Rooftop
Snowy city
Forest
Rooftop Advent

Slums
Crowded city
Canal
Snowy Slum
Motorway

Smalltown
Europe streets
Canal

Wilderness
Crowded Forest (2 versions)
Advent Island
Marshes (2 versions)
Lost Colony (2 versions)

Shanty
HeavyStorm
Islands

Lost City
Neighborhood (2 versions)

Tunnels
Alienbase
Adventbase
Cave

More Coming Soon...
Popular Discussions View All (1)
1
Dec 30, 2017 @ 11:00am
PINNED: Map Suggestions / WIP Maps
eclipsezr
< >
54 Comments
Lieutenant Dan Feb 5 @ 10:11pm 
just finished my campaign on commander, decided to go another round on legendary. Apparently i am encountering several crashes, basically there is a chance of 50% my game would crash before loading into a mission and after finishing a mission, load a file it will be ok, but the chance of crash happen again for the next mission. Is there any idea, checked the crash logs but it is impossible for me to firgure it out
Arkhangel Feb 5 @ 7:22pm 
Just posting this here, just in case it's a chunk from this mod. found a building on a council mission, a kinda "Drive-through ADVENT Checkpoint" and the ladders were unuseable, despite there being a few on it. people with grapples and the ability to jump onto roofs could get up there fine though. just posting this here in case it's one of your's.

should be an easy enough bug to fix.
大魔王 Jan 24 @ 8:08am 
Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
[0878.55] Log: LoadMap: Plot_TUN_Sewer_Guerilla_AlienBase_ECL?Name=Player?Team=255?game=XComGame.XComTacticalGame
[0879.02] Error: (RemoveNetObject) Object Texture2D Hair.Textures.Hair_LongCurly_NRM with invalid NetIndex 888 (max: 797)
[0879.02] Error: (RemoveNetObject) Object Texture2D Hair.Textures.Hair_LongCurly_DIF with invalid NetIndex 886 (max: 797)
[0879.02] Error: (RemoveNetObject) Object Texture2D Hair.Textures.Hair_LongCurly_FLOW with invalid NetIndex 887 (max: 797)
[0879.02] Error: (RemoveNetObject) Objects PhysicsAsset Hair.Physics.LongBobF_Physics
Dragon32 Jan 9 @ 10:14am 
@eclipsezr:

"im done with this mod [...] Hope you guys enjoyed what i had"

Absolutely my friend, the variety you've added with this mod is much appreciated by me and I'm sure a host of others. Thanks for all your hard work.
Scrap Jan 8 @ 10:17pm 
Do you have 150GB of free space?
ObelixDk Jan 8 @ 10:02pm 
dude.. you HAVE to teach me how you do this ;)
eclipsezr  [author] Jan 7 @ 2:26pm 
THX....As to others im done with this mod,any further updates will be bugfixes, maybie new parcels from the unique maps EX:alien base, cave ect..
Nevertheless Hope you guys enjoyed what i had.
@eclipsezr: Damn, that new one looks awesome. All of them actually do, from the shots, and more map-parcels are awesome, no matter what...thanks for everything you made up until now.
eclipsezr  [author] Jan 7 @ 2:04pm 
@RealityMachina Here you go
RealityMachina Jan 7 @ 1:41pm 
"Added volcanic underground parcel for the cave map" - you can't just put that in without showcasing a screenshot of it. :V