Hearts of Iron IV

Hearts of Iron IV

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Enhanced Ideologies (Updated for 1.5.1!)
File Size
0.001 MB
Dec 2, 2017 @ 12:15pm
Mar 16 @ 12:32pm
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Enhanced Ideologies (Updated for 1.5.1!)

Now For 1.5 Cornflakes!

Have you ever wanted to puppet a country while playing as a Neutral country, like Yugoslavia? Have you ever wanted to justify a Wargoal as a democratic nation? Then this is the mod for you!

This mod improves how justifying works without actually breaking the game. You still get a sense of immersion and balance and some more fun!

This mod lets you...
- Puppet nations as a Neutral country
- Justify Wargoals as a Neutral country (At 10% World Tension)
- Boost countries Neutral
- Puppet nations as a Democratic nation
- Justify Wargoals as a Democratic Nation (At 20% World Tension)

If you like the mod, please consider rating the mod so others can see.

This mod is not trying to replace or harm the "Everyone Wars" mod, just attempting to improve upon the base game.

Report any bugs in the comment section.
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Gaegee  [author] Mar 16 @ 12:27pm 
yes I will
will you update it to 1.5.1 too :D?
Gaegee  [author] Mar 9 @ 2:16pm 
alright i did
Gaegee  [author] Mar 9 @ 12:15pm 
Yes I will
Will you update the mod so i can use it with waking the tiger? Please do it.
Jey_96 Dec 13, 2017 @ 4:35am 
@SpriteBoi most monarchis in the game are considered neutral, so unless we get an actuall monarchist ideology this is a great work around
Microsoft Paint 1997 Dec 10, 2017 @ 9:15am 
A feature I always wanted that wasn't added was to be able to release a country but not all of it. Like if I wanted a puppet and I had to grab it or a country was automatically under me when I get in, Maybe I want to puppet it but not all of it. Like I like to leave a puppet on the border with the Soviet Union so they can't declare war on me.
SpriteBoi Dec 5, 2017 @ 12:40pm 
>A mod that makes the Neutral ideology not Neutral

gg rip
Gaegee  [author] Dec 4, 2017 @ 3:59pm 
alright just asking to make sure that isnt a bug that could be a problem
Saviliana Dec 4, 2017 @ 12:04pm 
Well, most mod of this type required dlc's events, at least the road to 56 do.