29 ratings
Psionic Trait at Start
File Size
0.001 MB
Nov 16, 2017 @ 6:30pm
Apr 18 @ 11:09am
9 Change Notes ( view )

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Psionic Trait at Start

2.0.1 Mod is now standalone and no longer edits the base traits

Adds the Psionic species trait when creating an Empire. Currently weighted at 0 and cannot spawn randomly, only to created empires. This is mainly for getting a head start into your psionic ascention traditions or spiritualist runs. Because your species will be marked as psionic, you will gain heavier rolling towards psionic technologieses, especially if you have a leader who is also maniac. You cannot genetically modify yourself mid-game unless you use the ascentions.

User Interface is "UI Blue Theme - Updated" by VJ, updated by Crusader Vanguard
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Chip Chipperson Apr 15 @ 9:55am 
Ahh. Okay.
Anthony  [author] Apr 15 @ 9:28am 
To get psionic tech you need to have Maniacal scientist in society research
Chip Chipperson Apr 15 @ 6:11am 
So I selected Psionic at start and many years in I get zero research for any Psionics at all. Just unlucky?
Anthony  [author] Apr 3 @ 7:33pm 
will do
C = C Apr 3 @ 12:28pm 
Would it be possible to change the version number to 2.0.x or 2.0.* so it is recogniced by the launcher as a fully updated mod? Thanks for the mod.
Lithium Flower Mar 22 @ 7:53am 
Can you try and make it multiplayer compatible? I could help you test if you need it
Anthony  [author] Mar 13 @ 2:32pm 
ill update the mod to newest patch next time im on pc
Chara Mar 13 @ 2:22pm 
Fair enough, used to work fine in multiplayer, what about having to repick the trait every time you restart the game, my friends who use this mod as well have this same issue.

Just to be clear this having to repick issue is single player as well.
Anthony  [author] Mar 13 @ 2:40am 
I dont much play multiplayer so i dont playtest for that.
Chara Mar 12 @ 11:53pm 
Oh wait I figured it out, it doesn't work with multiplayer anymore?