31 ratings
Psionic Trait at Start
File Size
0.001 MB
Nov 16, 2017 @ 6:30pm
Jun 17 @ 1:04pm
10 Change Notes ( view )

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Psionic Trait at Start

2.0.1 Mod is now standalone and no longer edits the base traits

Adds the Psionic species trait when creating an Empire. Currently weighted at 0 and cannot spawn randomly, only to created empires. This is mainly for getting a head start into your psionic ascention traditions or spiritualist runs. Because your species will be marked as psionic, you will gain heavier rolling towards psionic technologieses, especially if you have a leader who is also maniac. You cannot genetically modify yourself mid-game unless you use the ascentions.

User Interface is "UI Blue Theme - Updated" by VJ, updated by Crusader Vanguard
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Anthony  [author] Jul 11 @ 5:12am 
Should, yeah.
ThePsychoticSerb Jul 10 @ 11:29pm 
Will it run on 2.1?
Anthony  [author] Jul 4 @ 2:40pm 
Make sure you have enabled it or have no other psionic mods?
Levi Pantsu Jul 4 @ 1:40pm 
Doesn't work. Trait didn't appear in the menu.
So do latent psionic and psionic have the same boosts to getting psionic tech or do they have the same chance?
CometOS Apr 29 @ 4:22pm 
hey Anthony in the mod code update the version to 2.0.*
don't add a number in place of the star! The reason being is this tells the game the mods supports ALL versions of 2.0.0 throough 2.0.9!
Chip Chipperson Apr 15 @ 9:55am 
Ahh. Okay.
Anthony  [author] Apr 15 @ 9:28am 
To get psionic tech you need to have Maniacal scientist in society research
Chip Chipperson Apr 15 @ 6:11am 
So I selected Psionic at start and many years in I get zero research for any Psionics at all. Just unlucky?
Anthony  [author] Apr 3 @ 7:33pm 
will do