Stellaris

Stellaris

Not enough ratings
Forward Earth
 
Rate  
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1,827.898 MB
Oct 13, 2017 @ 12:28am
Jun 21 @ 10:34pm
42 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Forward Earth

Subscribed
Unsubscribe
Description
I really love the base version of Stellaris but I wanted to implement a few simple tweaks in order to improve the immersive experience of the game, especially as it relates to Earth factions. This mod implements these tweaks.

The Commonwealth of Man has been renamed to the Commonwealth of Aurora and its starting system has been moved to Eta Cassiopeiae. Deneb is currently estimated to be about 2,600 light years from Earth which would put it outside the range established by the Human space feature; as such I've moved their starting system to Eta Cassiopeiae. They now start on Aurora which is a binary planet system located in Eta Cassiopeiae, the second planet being Tithonus. The Deneb system will still spawn, but it will be an uncolonized system ripe for the taking!

The default government type for the Commonwealth has been changed to a Citizen Stratocracy, I thought it was a better example of a frontier government founded by hardy settlers. The ethics were changed to "civic meritocracy" and "civic citizen service" (think of the Terran Federation as depicted by Robert Heinlein in “Starship Troopers”). Additionally, the Aurorans only settled their new homeworld with one Ark ship a century prior to the start of the game. As such the League starts with simple robots to the work the mines (much like the Spacers in Isaac Asimov's Robot stories) and a smaller population, the ethics for the Commonwealth have also been changed to ethic_fanatic_materialist and ethic_militarist to enable robots.

One major feature of this mod is my implementation of the "Human Space" feature; this mod uses the framework as implemented in my "Human Space! Part Deux" mod!

This feature works as follows:

If you play as the United Nations of Earth there is a weighted possibility that the Commonwealth of Aurora will spawn in your vicinity. There is also a lesser possibility that the Eta Cassiopeiae system will spawn as an empty system within your vicinity.

If you play as the Commonwealth of Aurora there is a weighted possibility that the United Nations of Earth will spawn in your vicinity. There are also two lesser possibilities that Earth will spawn as an early space age empire or that Earth will be a nuclear wasteland.

I also created a new Earth based faction know as I.C.A.R.U.S., their description is as follows:

NATO led a joint venture with the United Nations to coordinate FTL research and the global defense of Earth following the failure of the Ulysses Initiative and built the Integrated Communications and Research Utility System (I.C.A.R.U.S). I.C.A.R.U.S. came online and its advanced AI started coordinating all research and defense activities within the Sol System. A group of anti-AI dissidents quickly rose in opposition and warfare soon broke out between I.C.A.R.U.S. and the Human race. I.C.A.R.U.S. determined that its survival depended on the annihilation of the Human race culminating in Retribution Day and the ascendency of AI on Earth. Having secured its home I.C.A.R.U.S. now seeks to rid the galaxy of the scourge of biological life and the mental disease it seeks to impose on all creation.

Playing as the Earth Custodianship or as I.C.A.R.U.S. generates the same possibilities as playing as the United Nations of Earth.

If you play as a non-human civilization there is a possibility humans will spawn as a primitive civilization or as the United Nations of Earth.

This mod also includes the star names included in my "This is Alpha Ceti V!" mod. This mod includes a little over 5,000 names. I used a number of franchises, the Greek alphabet, Egyptian, Sumerian and Hindi mythology and an online name generator to generate the list (sorry but I forgot to get the link). Below is a random sampling:

Acrux
Agam'awi
Ai-wa
Ama-arhus
An-ni
Ash-hoo
Athol
Beech
Bregglar
Ceti Alpha (of course)
Delta Eridani
Denon
Fasa'dda
Forster
Gemaris
Ginaz
Hir-hi
Hixar
Iota Minor
Joralla
Kalahda
Kar-telos
Kinnison
Leonidas
Liram
Maghama
Minshara
Mosmadaud
Myr
Nama
Obrium
Ogura
Olum
Pippen
Pol
Raltry
Rayima
Rint Beekun
Ruusan
Shina'a
Telana
Teluridian
Thirimora
Timbol
Tymora
Umbra
Unith
Wadj-wer
Yavin
Yildun
Zeta Iota

I've also created a new galaxy texture that creates a default barred spiral galaxy, even when playing in an elipitical galaxy, this more closely resembles the current measurements of the Milky Way.

In order resolve any possible conflicts I have included the following mods, I want to give a shout out to all the work our modding community has done! The following mods were included:

AI Ship Set - Version 1.3 by Torbori
System Border Scale by skud13
Natural Spiral Galaxies by phidinh6
Better Empire Names by Galle
Real Sol Textures by Alex FRD
Civilian Trade by kyojin
Exoplanets by Gogabor
Immersive Galaxy - Nightfall by Dwaine
Immersive Galaxy - Planet Variety, Inhabitable planets by Dwaine
Immersive Galaxy - Planet Variety, Uninhabitable planets by Dwaine

Dwaine's Immersive Galaxy mod adds a nice touch but this mod also requires the following:

Immersive Galaxy - Planet Variety, Base by Dwaine

This mod uses the galaxy sizes from Sol Unleashed: 800, 1000, 1250, 1500, 2000, 3000, 4000 and 5000. Thanks for the work ositodefelpa!

This mod supports Portuguese, French, German, Polish, Russian and Spanish, please let me know if you notice any issues with the translations and I will correct them.

Hope everyone enjoys it!

Joe
< >
13 Comments
joseph_anthony_king  [author] May 30 @ 9:47pm 
This has been updated to version 2.1.*!
joseph_anthony_king  [author] Mar 12 @ 4:11pm 
Hi Space King, that is the default humanoid ship set that was included in the Humanoid DLC. The Commonwealth of Aurora (Commonwealth of Man) uses the Mammalian ship set. Please let me know if you have any questions. 😀
space king Mar 12 @ 12:00pm 
What ship pack is that in the first screenshot with the UNE info?
joseph_anthony_king  [author] Mar 2 @ 4:53pm 
Torbori update the ai ship set and it's now been added to the mod! :steamhappy:
joseph_anthony_king  [author] Mar 2 @ 10:19am 
NP MysteryDox, hope you enjoy it! There are two issues I want to advise you of, Torbori is updating his AI Ship Set so any races using this do not have the Titan or planet crackers. I believe ICARUS and XT-489 Eliminator currently use that ship set. Additionally, for ICARUS there is an issue with the Tomb World graphics, Alex FRD advised that it could take a year for the earth to uses the customized Earth tomb graphics. I'm reporting a bug to Paradox. Let me know if you see anything else. Joe
MysteryDox Mar 2 @ 8:49am 
Awesome dude! Thanks!
joseph_anthony_king  [author] Feb 28 @ 9:48pm 
This has been upgraded to version 2.0! :steamhappy:
joseph_anthony_king  [author] Jan 21 @ 5:51pm 
I've now included Kepler's Binary Systems mod! :steamhappy:
joseph_anthony_king  [author] Dec 27, 2017 @ 11:14am 
Hi Siets, I run it with Forward Earth and I.G Planet variety, base only with no issue. Sorry if it isn't working for you but I'm not having issues with it.
MysteryDox Dec 21, 2017 @ 4:50pm 
Im going to try this with a buddy, and your other mod looks cool too thanks for giving me the link!