39 ratings
MaxRavenclaw's Ascension Perk Compatibility
File Size
0.002 MB
Oct 8, 2017 @ 2:21am
May 27 @ 4:10am
6 Change Notes ( view )

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MaxRavenclaw's Ascension Perk Compatibility

Most of the other mods that do things similar to this haven't been updated, so I decided to take things in my own hands.

This mod makes it so that the Biological Ascension Path is compatible with everything else. I don't see why you couldn't genetically modify cyborgs or psychics. The Synthetic and Psionic Paths are still excluding each other, though, to prevent complications.

No longer overwrites the ascension perk file. Now it just overwrites Mind over Matter, The Flesh is Weak, and Engineered Evolution.
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MaxRavenclaw  [author] May 27 @ 6:33am 
No problem. Enjoy.
Coxi May 27 @ 4:40am 
thank you
MaxRavenclaw  [author] May 27 @ 4:09am 
Mod doesn't require updating, but I'll change the description file so it won't show a red mark anymore.
Coxi May 27 @ 1:21am 
can you update the mod please :)
Dr Zhivago Apr 19 @ 8:03pm 
@ZacharyBuilder what conflicts in Advanced Ascension?
ZacharyBuilder Apr 1 @ 9:25am 
the only mods that I can think of for conflict would be advanced ascension.
MaxRavenclaw  [author] Apr 1 @ 6:14am 
I can barely keep up with updating the utopian mod compatible version of this mod... if I had more time, i'd make more compatibility versions, but keeping them all updated can be time consuming.
Dizard Apr 1 @ 2:38am 
I found out that your mod is in conflict with human fallen empires, it's a pity, because HFE is just an adorable mod (((
Dizard Apr 1 @ 1:22am 
Yes, I'm sure, but it seems to me that this mod simply conflicts with some other, that's just do not know with which one.
MaxRavenclaw  [author] Mar 31 @ 11:28pm 
Odd. Works just fine to me, regardless of what I pick first. Tested by starting a new game, using research_all_technologies 1 4, and picking a starting perk first, and then the 4 path related perks in various orders...

You sure you're not trying on an old save? I heard it doesn't work on saves, for some reason. If not, maybe you're having a conflict from another mod that alters the perks?