Stellaris

Stellaris

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Uplift for Servitors and Assimilators (Obsolete)
 
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Oct 3, 2017 @ 6:48pm
Oct 29, 2017 @ 7:01pm
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Uplift for Servitors and Assimilators (Obsolete)

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Description
UPDATE 2/22: As of the 2.0 update to Stellaris, Servitos and Assimilators can uplift like normal empires, so this mod is no longer needed. I'll leave it up for folks on old versions but if you've moved on to Cherryh you can safely unsubscribe.

Update 10/29: Now with Assimilator support. Driven Assimilators get one new tech (since they could already get Genome Mapping) to allow them to uplift and then integrate organics.

Turns out Rogue Servitors can't uplift presapients. I thought that was a bit wierd, so I changed that.

Adds two new technologies exclusive to servitors to allow uplifting. They're functionally identical to the vanilla Genome Mapping and Epigenetic Triggers techs.

Note: If the game's not creating habitats for your new bio-trophies move them to a different tile and it should fix it. This is a bug with the game so a workaround is all I got.

Probably savegame compatible?
Does not affect vanilla tech files.

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10 Comments
Fox Jan 31 @ 11:18am 
Does this work for machine empire that don't have any role civics? I don't have assimilator, exterminator, or servitor enabled, and I want to try to make a zoo of as many biological species as possible, I have 3 different pre-sapient species in my empire and I can't uplift them, but I don't want to just exterminate them and its frustrating.
Grizzwold  [author] Feb 3, 2018 @ 12:15pm 
@Greyscale I don't see any reason why it shouldn't work but tbh I'm waiting for 2.0 to drop before getting back into the game.
Rakeela Jan 31, 2018 @ 5:47pm 
Can you confirm support of this with the present version?
Pleauser Dec 2, 2017 @ 2:11pm 
Hmm. they wouldn't take the place of another pop on the same planet (also bio) but when i moved one off planet and back the rest of them suddenly got the idea. also, on a planet that i colonized by uplifting (didn't realize it until i'd done it) they all suddenly got the idea once they started reproducing.. lol. I didn't think you could do anything.. this discussion is probably enough but could maybe be added to the description. shrug. great idea either way
Grizzwold  [author] Dec 2, 2017 @ 11:33am 
Not much I can do about that, unfortunately. It seems to be an issue on Paradox's end, since it happens when you conquer primitives too. Just moving them to a different tile on the same planet works fine, though.
Pleauser Dec 2, 2017 @ 11:26am 
Love the concept. I installed the mod and loaded my servitor save.. I was able to uplift but the game isn't generating the habitats.. they are acting like normal pops despite being designated Biotrophy. I find that if i resettle them then they behave as expected. don't know if its because its an existing save but you might want to put this in the description :)
Grizzwold  [author] Oct 29, 2017 @ 7:06pm 
Assimilators now get an uplift tech of their own with an icon I edited in paint.net for like 30 seconds.
cypher_zero Oct 29, 2017 @ 6:31pm 
Yeah, Assimilators would be nice
Grizzwold  [author] Oct 29, 2017 @ 6:29pm 
Servitors only. I figured other machines would be more inclined to just purge any presapients they find, since organic species can't live in a regular machine empire (Which I don't agree with but w/e) .

Although maybe I should give it to assimilators too, since they can integrate organics.
cypher_zero Oct 29, 2017 @ 5:57pm 
Does this only work for Rogue Servitors, or all machine races?