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Necromancer Class - WOTC
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Sep 17, 2017 @ 7:27pm
Feb 11 @ 8:39pm
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Necromancer Class - WOTC

In 1 collection by Ekscom
Psionics is magic
2 items
A Necromancer!

The demonstration of Psionics by X-Com agents during the first alien invasion has convinced some people that supernatural abilities do exist. This resulted in renewed faith in the ancient magical studies of Earth. With the combination of ancient lore and the PsiAmps used by the original X-Com 20 years ago, the Necromancers have developed some very real magical abilities.

The class levels up like a normal soldier through missions. No need for a psi lab.


Non-WotC Necromancer available here:

RPGO version here: https://steamcommunity.com/sharedfiles/filedetails/?id=1326956828


Custom skills:
- Squaddie: - Raise Zombie: Raises a human corpse to fight with you.

- Corporal: Poison: Poisons any organic enemy. They suffer -30 Aim and -4 Movement, and take 1 damage per turn. Casting it doesn't end your turn and has no cooldown.
- Sergeant: Strenghten Undead: Enhance the link between the Necromancer and one of his zombies, significantly increasing all of its life stats.
- Lieutenant: Bone Armor: Adds 3 armor to a friendly target. This bonus lasts until the end of the mission and can be stacked. 2 charges only, with 4 turns cool down.
- Captain: Corpse Explosion: Cause a corpse to explode.
- Major: Mass-raise Raise all dead human units in a radius. (Similar to Gatekeeper)
- Colonel: Death Touch: The Necromancer has gained a superhuman understanding of life and death. Touch a living creature to grab its soul and pull it out of its body. It dies instantly. It can be used once per battle, from melee range only.
- Brigadier: Teleport: Teleports you anywhere in sight. 1 turn cooldown, doesn't end your turn! As OP as a Brigadier should be.

- Corporal: Combustion: Deals a small amount of guaranteed damage and sets an enemy on fire.
- Sergeant: Drain Life: Hurts and leaches life.
- Lieutenant: Lightning: Single target, good damage. Stuns living units and shut down robotics for a turn of two.
- Captain: Fireball: 4x4 explosion, Does good damage, sets everything on fire.
- Major: Eldritch storm: A gigantic explosion, applying all effects from previous skills. Madness!
- Colonel: Soul Spear: Sorcery that fires souls shaped into a spear. Pierces enemies, causing heavy damage. This spell was said to have been devised by a master sorcerer, but his name is long forgotten.
- Brigadier: Dominate: Same as the Psi Ops skill.

- Corporal: Restoration: Regenerate 1 HP per turn, for 3 turns.
- Sergeant: Mist: The Shaman conjures a thick mist around an object and effectively makes it disappear. Grants concealment to a target. 6 turns cooldown.
- Lieutenant: Heal: Heals the target for 4 HP.
- Captain: Vigor: Imbue a friendly target with renewed vigor. Grants an Action Point.
- Major: Spirit Guide: The Shaman calls a spirit to help out in battle. He is able to call out exactly when an enemy might peak over a cover, or where to aim to exploit a weak point. Grants 25 aim and 50 critical chance for 2 turns.
- Colonel: Insect Swarm: The Shaman summons a vicious swarm of insects to sting and bite the target. They go for the eyes or any opening in the armor and burrow into the flesh. Deals 2HP damage per turn and distracts the target so they can barely aim or move. (-50 aim, -10 defense, -10 dodge, -7 move speed. Hey, it's Colonel level!)
- Brigadier: Astral Projection: Through extensive study of the spiritual realm, the Shaman is able to sense the souls of all living creatures around him. As a result, all living enemies on the field will become visible to the Shaman.

Update: WOTC V0.9.2
- Necromancers are only able to use the Staff weapon and the Reaper armor (call it a robe)
- Removed the Lost animations from Zombies and reverted to normal Zombie animations.

To do:
(all of these are on hold for now.)
In no order:
- GTS skill.
- Animations and cosmetics.
- INI file.
- "Mystics" Faction for the Necro, which will be fascinated with the Lost. Cover Ops and special Orders. Similar to the other factions.


Conflicts with other mods? Try this first: http://steamcommunity.com/sharedfiles/filedetails/?id=625230005


If anyone wants to do a "Let's play" with this mod in it, I'll drop their playlist info in the description.
Let me know :)

PZ: Making zombies not count as dead x-com agents.
Alterd-Rushnano: Korean translation and the ingame class picture.
decimator1337: Spanish translation.
Kuna: Polish translation.

A huge Thank You to my Patrons. I wouldn't be making WotC mods without their support:
* A supporter who wanted to stay Anon.
* Holger "Rudi" Rudolph.
* Justin Reheard.
* Crystal Poxon.
My Patreon is new and small, but already having some real cool modding discussions.
Come join us there in a more quiet setting: https://www.patreon.com/ekscom :)
Or you can donate through Paypal if you prefer: paypal.me/Ekscom
Popular Discussions View All (3)
Oct 12 @ 9:59am
Bug reports
Apr 23 @ 6:05pm
Traduction française
Dec 21, 2017 @ 6:55pm
Korean Language Fix
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GuessWho Sep 8 @ 7:13pm 
I take damage sometimes when I rez or mind control an enemy. Is this supposed to happen or is it a bug?
SOSA Sep 5 @ 7:01am 
Hey Ekscom, I know this project is on hold indefinitely, but I wanted to give you a headsup that others have started adding more factions, possibly a breakthrough for your Mystics faction idea.
NIVEA(For Men) Aug 12 @ 1:54am 
i got a bug...
the mission was arranging the meeting between skirmisher vs reaper in the beginning
i had to extract my squad while fighting losts
the problem is, the game told me i had to extract 7 crews, not 6
so i assumed its gotta be the zombie i summoned which came along
but then i killed my zombie right before extraction , thought i didnt need him
but then the number count that tells ur remainung crew wont change from 1 , which has to be 0
i kinda tried everything but all failed, so i have to load the inital save...
hope it works, havent tried yet tho.
The Necromancer Aug 5 @ 10:06am 
Nifty, though i might say it's lacking in one department of necromancy.
(Though don't get me wrong the fact you made a neco themed mod has my respect)

But corpse detonation is a good trick, but it's amature necromancy at best.
A Occult caster seems more in line with this as it lacks the air of undead mastery that the necromancer in fiction typically holds. There isn't much versatility or variety to the minion(s).
WrenchingStar Jul 17 @ 5:17pm 
I was just wondering why it had it. Personally if I could, I'd find a way to give every class the Brigadier rank, but I haven't found a mod that easily does that for WOTC.
Ekscom  [author] Jul 17 @ 4:44pm 
@WrenchingStar and Darkstar:
I can't remove the rank officially, for the sake of those people who are actually using them. But if you want to, you can remove those abilities. Go in the "XComClassData.ini" file in the mod and delete the last line. The one starting with "+SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Teleport... etc, etc..." Just wipe put the whole line and the Brig abilities will disappear, but you can still play the class with everything else.
Hope you enjoy the rest of the class.
WrenchingStar Jul 17 @ 11:49am 
The thing is... I don't use those mods but I still see the Brigadier rank on the Ability Page.
Ekscom  [author] Jul 17 @ 10:52am 
Some mods add Brigadier. If you dont use those, you have nothing to worry about, you'll just never see the option. It's there if you want it, gone if you dont. Everybody wins.
WrenchingStar Jul 17 @ 10:15am 
I'm a bit confused... why does this mod add a Brigadier rank when there's no easy way of unlocking said rank for other classes in WOTC?
I Darkstar X (Fall Semester) Jul 16 @ 10:18am 
Brigadier isnt a promotion level..? How doe sthat work? I is confused