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Necromancer Class - WOTC
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0.911 MB
Sep 17, 2017 @ 7:27pm
Feb 11 @ 8:39pm
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Necromancer Class - WOTC

A Necromancer!

The demonstration of Psionics by X-Com agents during the first alien invasion has convinced some people that supernatural abilities do exist. This resulted in renewed faith in the ancient magical studies of Earth. With the combination of ancient lore and the PsiAmps used by the original X-Com 20 years ago, the Necromancers have developed some very real magical abilities.

The class levels up like a normal soldier through missions. No need for a psi lab.


Non-WotC Necromancer available here:


Custom skills:
- Squaddie: - Raise Zombie: Raises a human corpse to fight with you.

- Corporal: Poison: Poisons any organic enemy. They suffer -30 Aim and -4 Movement, and take 1 damage per turn. Casting it doesn't end your turn and has no cooldown.
- Sergeant: Strenghten Undead: Enhance the link between the Necromancer and one of his zombies, significantly increasing all of its life stats.
- Lieutenant: Bone Armor: Adds 3 armor to a friendly target. This bonus lasts until the end of the mission and can be stacked. 2 charges only, with 4 turns cool down.
- Captain: Corpse Explosion: Cause a corpse to explode.
- Major: Mass-raise Raise all dead human units in a radius. (Similar to Gatekeeper)
- Colonel: Death Touch: The Necromancer has gained a superhuman understanding of life and death. Touch a living creature to grab its soul and pull it out of its body. It dies instantly. It can be used once per battle, from melee range only.
- Brigadier: Teleport: Teleports you anywhere in sight. 1 turn cooldown, doesn't end your turn! As OP as a Brigadier should be.

- Corporal: Combustion: Deals a small amount of guaranteed damage and sets an enemy on fire.
- Sergeant: Drain Life: Hurts and leaches life.
- Lieutenant: Lightning: Single target, good damage. Stuns living units and shut down robotics for a turn of two.
- Captain: Fireball: 4x4 explosion, Does good damage, sets everything on fire.
- Major: Eldritch storm: A gigantic explosion, applying all effects from previous skills. Madness!
- Colonel: Soul Spear: Sorcery that fires souls shaped into a spear. Pierces enemies, causing heavy damage. This spell was said to have been devised by a master sorcerer, but his name is long forgotten.
- Brigadier: Dominate: Same as the Psi Ops skill.

- Corporal: Restoration: Regenerate 1 HP per turn, for 3 turns.
- Sergeant: Mist: The Shaman conjures a thick mist around an object and effectively makes it disappear. Grants concealment to a target. 6 turns cooldown.
- Lieutenant: Heal: Heals the target for 4 HP.
- Captain: Vigor: Imbue a friendly target with renewed vigor. Grants an Action Point.
- Major: Spirit Guide: The Shaman calls a spirit to help out in battle. He is able to call out exactly when an enemy might peak over a cover, or where to aim to exploit a weak point. Grants 25 aim and 50 critical chance for 2 turns.
- Colonel: Insect Swarm: The Shaman summons a vicious swarm of insects to sting and bite the target. They go for the eyes or any opening in the armor and burrow into the flesh. Deals 2HP damage per turn and distracts the target so they can barely aim or move. (-50 aim, -10 defense, -10 dodge, -7 move speed. Hey, it's Colonel level!)
- Brigadier: Astral Projection: Through extensive study of the spiritual realm, the Shaman is able to sense the souls of all living creatures around him. As a result, all living enemies on the field will become visible to the Shaman.

Update: WOTC V0.9.2
- Necromancers are only able to use the Staff weapon and the Reaper armor (call it a robe)
- Removed the Lost animations from Zombies and reverted to normal Zombie animations.

To do:
In no order:
- GTS skill.
- Animations and cosmetics.
- INI file.
- Brigadier skills are on hold because WotC doesn't have that rank showing up on the level up screen.
- "Mystics" Faction for the Necro, which will be fascinated with the Lost. Cover Ops and special Orders. Similar to the other factions.


Conflicts with other mods? Try this first: http://steamcommunity.com/sharedfiles/filedetails/?id=625230005


If anyone wants to do a "Let's play" with this mod in it, I'll drop their playlist info in the description.
Let me know :)

PZ: Making zombies not count as dead x-com agents.
Alterd-Rushnano: Korean translation and the ingame class picture.
decimator1337: Spanish translation.
Kuna: Polish translation.

A huge Thank You to my Patrons. I wouldn't be making WotC mods without their support:
* A supporter who wanted to stay Anon.
* Holger "Rudi" Rudolph.
* Justin Reheard.
* Crystal Poxon.
My Patreon is new and small, but already having some real cool modding discussions.
Come join us there in a more quiet setting: https://www.patreon.com/ekscom :)
Or you can donate through Paypal if you prefer: paypal.me/Ekscom
Popular Discussions View All (2)
Feb 17 @ 9:20am
Bug reports
Dec 21, 2017 @ 6:55pm
Korean Language Fix
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Ekscom  [author] Mar 14 @ 8:22pm 
hi. you can only edit the stuff that's in the INI file.
star_emc2 Mar 14 @ 7:07am 
is there anyway for me to edit the build ingrediants for the staff? i feel like a few lost corpses should be in there somewhere
MeareX Mar 13 @ 5:28am 
I am unable to mod the Staff? is that intented or is it a bug on my part?
Cannon Fodder Mar 7 @ 5:12pm 

I don't think they have that working:

"To do:
In no order:
- GTS skill.
- Animations and cosmetics.
- INI file.
- Brigadier skills are on hold because WotC doesn't have that rank showing up on the level up screen."
levmeister Feb 24 @ 12:11am 
Hey, I absolutely love this mod but, for some reason, my necromancers are unable to level up to brigadiers. Even LevelUpBarracks doesn't work. I'm not sure if this could be a mod conflict or if I'm missing a requirement mod (none of my other classes even have brigadier levels), but so far research has turned up nothing (it looks like this came from a recent update). Any advice would be awesome, and if you need any information from me please let me know!
Ekscom  [author] Feb 18 @ 11:28am 
@gustavormonteiro: Hi, you can change any stats on the staff from "XComGameData_Necro_Staff.ini"
@Merdoc: Poison follows the standard x-com rules for poison. It's 1-3 turns. You just had bad RNG, i guess. The staff has 3 levels, but you need some research and materials for the upgrades. I won't spoil the requirements.

Merdoc Feb 18 @ 4:47am 
Hello, I really like the mod so far but is the "poison" ability supposed to only last one turn? all enemies I poisoned lost the debuff immediately at the start of my next turn. Also is there a way to upgrade the staves?
gustavormonteiro Feb 13 @ 4:07pm 
Hi Ekscom I like very much of the necromancer class, but I have a doubt, can I change the damage of the necromancer weapon ? If I can, where I found the file to do this changin ?
Chonsu Feb 12 @ 3:10am 
Thumbs up! :D
Ekscom  [author] Feb 11 @ 8:57pm 
Shaman Brigadier skill uploaded! :D
"Astral projection: Through extensive study of the spiritual realm, the Shaman is able to sense the souls of all living creatures around him. As a result, all living enemies on the field will become visible to the Shaman."

A classic Shaman is all about dealing with souls (Totems are mostly a WoW invention). The real deal shamanism is the study and manipulation of souls and the dead. Shamanism is often cited as the grandfather of necromancy.

With this new skill the Shaman can leave his body and travel over the battlefield in spirit form. He can scout out any enemies and will be able to see their souls throughout the battle.
(A suggestion for for extra role-playing: put a blindfold of some kind on your Shaman, as he feels more comfortable seeing with his soul, rather than his eyes.)
Hope you enjoy it. :)

And also, there is now Polish translation - Thank you to Kuna.:)