Cities: Skylines

Cities: Skylines

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ST Aeternum [deathcare]
 
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File Size
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2.923 MB
Jul 28, 2017 @ 4:22pm
Aug 22, 2017 @ 6:45pm
3 Change Notes ( view )

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ST Aeternum [deathcare]

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In 1 collection by bullettMAGNETT
Spectra Technologies Inc.
25 items
Description
[bullettmagnett.tumblr.com]
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ST Spectra Aeternum [deathcare] by bullettMAGNETT

Info:

2170 Tris
564 LOD Tris
1024x1024 maps
Size 5x7 tiles

Press Release:
""Spectra Technologies Inc.
Spectra Technologies proudly introduces a new technological advancement for the cities of today.

The brand new Spectra Aeternum brings everlasting rest to your loved ones, in a metastable allotrope of carbon. Not only the will last forever, but you'll be able to carry them with you or store them in their final resting place!"

Current Stats v 1.2

Cost: c 25000
Upkeep: c 720
Energy Production: n/a
Water Usage: 320
Energy Use: 1440

Other
Hearses 12
Decease Storage 8000
*Increased Range
*Increased death processing speed.

Important Side note:

-In version 1.2 Ive changed the building to act only as a crematorium, the game seems to bug out when you make it a hybrid, it will not function correctly as a graveyard and crematorium. So now it will process lots of dead very fast and empty those graveyards in no time.

Game limitations sorry T_T

-This building requires more energy than the vanilla crematorium, it also has an increased patient capacity ( storage for bodies) and processes patients 3 times as fast than vanilla. ( Idealy, this building acts as a Cemetery and Crematorium)

For balancing Ideas please leave a comment below, as these numbers might not be quite balanced yet.

Enjoy and Happy Gaming!


Feedback is always welcomed,

and Rate if you like it and enjoy it. :)

If something wrong let me know! So that i can fix it :)

Releases and other Stuff
https://twitter.com/bullettMAGNETT
bullettMAGNETT's Tumblr[bullettmagnett.tumblr.com]


Attribution-NonCommercial-NoDerivs
CC BY-NC-ND
"Copyright 2015-2017 [bullettMAGNETT]
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17 Comments
bullettMAGNETT  [author] Aug 23, 2017 @ 10:59am 
@imredandblue1 ; no promises but i might eventually mess around with vehiclesa again. :)
imredandblue1 Aug 23, 2017 @ 10:44am 
will there be a spectra hearse?
bullettMAGNETT  [author] Aug 22, 2017 @ 7:08pm 
Important note:

-In version 1.2 Ive changed the building to act only as a crematorium, the game seems to bug out when you make it a hybrid, it will not function correctly as a graveyard and crematorium. So now it will process lots of dead very fast and empty those graveyards in no time.

Game limitations sorry T_T
bullettMAGNETT  [author] Aug 14, 2017 @ 12:28pm 
@[WPS] Lonesamurai ; Thanks man and best of luck! share the review when you finish it :D
Lonesamurai - Sanitarium.FM Aug 14, 2017 @ 11:03am 
Cool, well gotta build a new city today ready for new DLC stream/review on Thursday, so will give you a shout out on stream tomorrow. Spectra FTW!
bullettMAGNETT  [author] Aug 14, 2017 @ 10:40am 
@[WPS] Lonesamurai I guess meteor people got vaporized no need to vaporize them again lol. But seriously, when your people starts getting old and dying the hearses start dispatching and the buildings works. I made several tests yesterdad, vanilla crematorium & aeternum. The behaviour you mention shows in both buildings of this category if placed with no deaths.

Try making a city with with no healthcare and no seweage, they start getting sick super fast and the death start to pile up.

On the Healthcare/Deathcare View youll start seeing the amount of deceased, if it says 0 then well you have no dead people and ofcourse deathcare buildings had no job :P

PD: i don't have natural disasters to test out the outcome of a meteor hit, so i can't really comment on that lol >_<
Lonesamurai - Sanitarium.FM Aug 14, 2017 @ 4:25am 
Yeah, low population (pre-cemetary unlocking), placed it and no action from it for a long while (made my city very happy though, even when the meteor hit :P )
bullettMAGNETT  [author] Aug 14, 2017 @ 1:38am 
@ [WPS] Lonesamurai That should not be happening, the building is a crematorium replacement. So it should by default when placed do what a crematorium would do when ploped and no cementery is built.

On my high population test city the building works perfectly fine. Remember that if your city is new you still might not have dead people. I tested on a new and its all working ok. You city probably does no have dead people yet : )
Lonesamurai - Sanitarium.FM Aug 13, 2017 @ 3:04pm 
Hey Bullett, Loving this, but started a new map and it opened up pretty early (long before the cemetary), and on it's own, it's sat doing nothing, no hearses, no deaths, is that cos the death cycle system hasn't kicked in before the right city size?
bullettMAGNETT  [author] Aug 4, 2017 @ 9:18am 
@alborzka There is indeed error, i will fix it, seems like after updating the fountain and pergola something broke. Thanks for letting me know :)