They Are Billions

They Are Billions

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Joekirk 3 Dec 3, 2018 @ 11:32pm
[Bug] Conditional Events and Notifications are broken, in a new way.
While the negative Countdown portion of this issue has been resolved, a new issue has taken its place. Setting an event to notify the player causes it to fire regardless of conditions. For example, I have a variable. "A" and it is set to 1. I have an event with the following condition:
"A = 0" thus, nothing should happen. Nothing does, unless the option to notify is checked. Then the event fires even though its condition isn't met.
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JustGoFly 2 Dec 4, 2018 @ 11:28am 
A == 0 would be the comparison. A=0 would set A to 0.
Numantian Games  [developer] 1 Dec 4, 2018 @ 11:36am 
Hi! it is fixed for the new version 0.10.7
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